Finally, it is easy to use RtAudio for simultaneous audio input/output, or duplex operation. In this example, we simply pass the input data back to the output.
#include <iostream>
#include <cstdlib>
#include <cstring>
int inout( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames,
{
if ( status ) std::cout << "Stream over/underflow detected." << std::endl;
unsigned int *bytes = (unsigned int *) data;
memcpy( outputBuffer, inputBuffer, *bytes );
return 0;
}
int main()
{
if ( deviceIds.size() < 1 ) {
std::cout << "\nNo audio devices found!\n";
exit( 0 );
}
unsigned int bufferBytes, bufferFrames = 512;
if ( adac.
openStream( &oParams, &iParams, RTAUDIO_SINT32, 44100,
&bufferFrames, &inout, (void *)&bufferBytes ) ) {
std::cout <<
'\n' << adac.
getErrorText() <<
'\n' << std::endl;
exit( 0 );
}
bufferBytes = bufferFrames * 2 * 4;
goto cleanup;
}
char input;
std::cout << "\nRunning ... press <enter> to quit.\n";
std::cin.get(input);
cleanup:
return 0;
}
In this example, audio recorded by the stream input will be played out during the next round of audio processing.
Note that a duplex stream can (and often must) make use of two different devices (except when using the Linux Jack and Windows ASIO APIs). However, if the two devices do not share a common internal or external "sync", there may be timing problems due to possible device clock variations.