The blend modes available for render nodes.
The implementation of each blend mode is deferred to the rendering pipeline.
| Enumerator |
|---|
| DEFAULT |
The default blend mode, which specifies no blending.
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| MULTIPLY |
The source color is multiplied by the destination and replaces the destination.
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| SCREEN |
Multiplies the complements of the destination and source color values, then complements the result.
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| OVERLAY |
Multiplies or screens the colors, depending on the destination color value.
This is the inverse of hard-list.
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| DARKEN |
Selects the darker of the destination and source colors.
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| LIGHTEN |
Selects the lighter of the destination and source colors.
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| COLOR_DODGE |
Brightens the destination color to reflect the source color.
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| COLOR_BURN |
Darkens the destination color to reflect the source color.
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| HARD_LIGHT |
Multiplies or screens the colors, depending on the source color value.
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| SOFT_LIGHT |
Darkens or lightens the colors, depending on the source color value.
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| DIFFERENCE |
Subtracts the darker of the two constituent colors from the lighter color.
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| EXCLUSION |
Produces an effect similar to that of the difference mode but lower in contrast.
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| COLOR |
Creates a color with the hue and saturation of the source color and the luminosity of the destination color.
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| HUE |
Creates a color with the hue of the source color and the saturation and luminosity of the destination color.
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| SATURATION |
Creates a color with the saturation of the source color and the hue and luminosity of the destination color.
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| LUMINOSITY |
Creates a color with the luminosity of the source color and the hue and saturation of the destination color.
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