GLXContext src,
                            GLXContext ds )

PARAMETERS
       dpy  Specifies the connection to the X server.

       src  Specifies the source context.

       ds   Specifies the destination context.

       _param4
            Specifies which portions of src state are to be copied to ds.

DESCRIPTION
       glXCopyContext copies selected groups of state variables from src to ds.
       _param4 indicates which groups of state  variables  are  to  be  copied.
       _param4  contains  the  bitwise  OR  of the same symbolic names that are
       passed to the GL command glPushAttrib.   The  single  symbolic  constant
       GL_ALL_ATTRIB_BITS  can  be used to copy the maximum possible portion of
       rendering state.

       The copy can be done only if the renderers named by src and ds share  an
       address  space.   Two  rendering contexts share an address space if both
       are nondirect using the same server, or if both are direct and owned  by
       a  single  process.  Note that in the nondirect case it is not necessary
       for the calling threads to share an address space, only  for  their  re‐
       lated rendering contexts to share an address space.

       Not  all values for GL state can be copied.  For example, pixel pack and
       unpack state, render mode state, and select and feedback state  are  not
       copied.   The  state that can be copied is exactly the state that is ma‐
       nipulated by the GL command
       glPushAttrib.

       An implicit glFlush is done by glXCopyContext if src is the current con‐
       text for the calling thread.

NOTES
       A process is a single execution environment, implemented in a single ad‐
       dress space, consisting of one or more threads.

       A thread is one of a set of subprocesses that  share  a  single  address
       space,  but  maintain separate program counters, stack spaces, and other
       related global data.  A thread that is the only member of its subprocess
       group is equivalent to a process.

ERRORS
       BadMatch  is  generated if rendering contexts src and ds do not share an
       address space or were not created with respect to the same screen.

       BadAccess is generated if ds is current to  any  thread  (including  the
       calling thread) at the time glXCopyContext is called.

Man(1) output converted with man2html