GLdouble winY,
GLdouble winZ,
const GLdouble *model,
const GLdouble *proj,
const GLint *view,
GLdouble* objX,
GLdouble* objY,
GLdouble* objZ )
PARAMETERS
winX, winY, winZ
Specify the window coordinates to be mapped.
model Specifies the modelview matrix (as from a glGetDoublev
call).
proj Specifies the projection matrix (as from a glGetDoublev
call).
view Specifies the viewport (as from a glGetIntegerv call).
objX, objY, objZ
Returns the computed object coordinates.
DESCRIPTION
gluUnProject maps the specified window coordinates into object coordi‐
nates using model, proj, and view. The result is stored in objX, objY,
and objZ. A return value of GL_TRUE indicates success; a return value of
GL_FALSE indicates failure.
To compute the coordinates (objX, objY, and objZ), gluUnProject multi‐
plies the normalized device coordinates by the inverse of model*proj as
follows:
objX
⎝objY⎠=INV(PM)⎝_______________−1⎠
objZ _______________−1
W 2(winZ)−1
1
INV() denotes matrix inversion. W is an unused variable, included for
consistent matrix notation.
SEE ALSO
glGet, gluProject
GLUUNPROJECT(3G)
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