GLdouble objY,
GLdouble objZ,
const GLdouble *model,
const GLdouble *proj,
const GLint *view,
GLdouble* winX,
GLdouble* winY,
GLdouble* winZ )
PARAMETERS
objX, objY, objZ
Specify the object coordinates.
model Specifies the current modelview matrix (as from a glGet‐
Doublev call).
proj Specifies the current projection matrix (as from a
glGetDoublev call).
view Specifies the current viewport (as from a glGetIntegerv
call).
winX, winY, winZ
Return the computed window coordinates.
DESCRIPTION
gluProject transforms the specified object coordinates into window coor‐
dinates using model, proj, and view. The result is stored in winX, winY,
and winZ. A return value of GL_TRUE indicates success, a return value of
GL_FALSE indicates failure.
To compute the coordinates, let v=(objX,objY,objZ,1.0) represented as a
matrix with 4 rows and 1 column. Then gluProject computes v′ as fol‐
lows:
v′=P×M×v
where P is the current projection matrix proj, M is the current mod‐
elview matrix model (both represented as 4×4 matrices in column-major
order) and '×' represents matrix multiplication.
The window coordinates are then computed as follows:
winX=view(0)+view(2)*(v′(0)+1)/2
GLUPROJECT(3G)
Man(1) output converted with
man2html