GLint internalFormat,
                                           GLsizei width,
                                           GLsizei height,
                                           GLsizei depth,
                                           GLenum format,
                                           GLenum type,
                                           const void *data )

PARAMETERS
       target          Specifies the target texture.  Must be GL_TEXTURE_3D.

       internalFormat  Requests  the internal storage format of the texture im‐
                       age.  Must be 1, 2, 3, 4, or one of the  following  sym‐
                       bolic   constants:   GL_ALPHA,   GL_ALPHA4,   GL_ALPHA8,
                       GL_ALPHA12,  GL_ALPHA16,  GL_LUMINANCE,   GL_LUMINANCE4,
                       GL_LUMINANCE8,      GL_LUMINANCE12,      GL_LUMINANCE16,
                       GL_LUMINANCE_ALPHA,                GL_LUMINANCE4_ALPHA4,
                       GL_LUMINANCE6_ALPHA2,              GL_LUMINANCE8_ALPHA8,
                       GL_LUMINANCE12_ALPHA4,           GL_LUMINANCE12_ALPHA12,
                       GL_LUMINANCE16_ALPHA16,   GL_INTENSITY,   GL_INTENSITY4,
                       GL_INTENSITY8, GL_INTENSITY12,  GL_INTENSITY16,  GL_RGB,
                       GL_R3_G3_B2,   GL_RGB4,   GL_RGB5,   GL_RGB8,  GL_RGB10,
                       GL_RGB12,   GL_RGB16,   GL_RGBA,   GL_RGBA2,   GL_RGBA4,
                       GL_RGB5_A1,   GL_RGBA8,   GL_RGB10_A2,   GL_RGBA12,   or
                       GL_RGBA16.

       width, height, depth
                       Specifies in pixels the width, height and depth  respec‐
                       tively, in pixels of the texture image.

       format          Specifies  the format of the pixel data.  Must be one of
                       GL_COLOR_INDEX,  GL_DEPTH_COMPONENT,  GL_RED,  GL_GREEN,
                       GL_BLUE,  GL_ALPHA,  GL_RGB,  GL_RGBA,  GL_BGR, GL_BGRA,
                       GL_LUMINANCE, or GL_LUMINANCE_ALPHA.

       type            Specifies the data type  for  data.   Must  be  one  of:
                       GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT,
                       GL_SHORT,     GL_UNSIGNED_INT,     GL_INT,     GL_FLOAT,
                       GL_UNSIGNED_BYTE_3_3_2,      GL_UNSIGNED_BYTE_2_3_3_REV,
                       GL_UNSIGNED_SHORT_5_6_5,    GL_UNSIGNED_SHORT_5_6_5_REV,
                       GL_UNSIGNED_SHORT_4_4_4_4,
                       GL_UNSIGNED_SHORT_4_4_4_4_REV,
                       GL_UNSIGNED_SHORT_5_5_5_1,
                       GL_UNSIGNED_SHORT_1_5_5_5_REV,  GL_UNSIGNED_INT_8_8_8_8,
                       GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2,
                       or GL_UNSIGNED_INT_2_10_10_10_REV.

       data            Specifies a pointer to the image data in memory.

DESCRIPTION
       gluBuild3DMipmaps builds a series of prefiltered three-dimensional  tex‐
       ture  maps  of  decreasing resolutions called a mipmap. This is used for
       Then, proxy textures (see glTexImage3D) are used to determine if the im‐
       plementation can fit the requested texture. If not, all three dimensions
       are continually halved until it fits.

       Next, a series of mipmap levels is built by decimating a copy of data in
       half  along  all  three  dimensions until size 1×1×1 is reached. At each
       level, each texel in the halved mipmap level is an average of the corre‐
       sponding eight texels in the larger mipmap level. (If exactly one of the
       dimensions is 1, four texels are averaged.  If exactly two of the dimen‐
       sions are 1, two texels are averaged.)

       glTexImage3D  is called to load each of these mipmap levels.  Level 0 is
       a copy of data.  The  highest  level  is  log2(max(width,height,depth)).
       For  example,  if width is 64, height is 16 and depth is 32, and the im‐
       plementation can store a texture of this size, the following mipmap lev‐
       els are built: 64×16×32, 32×8×16, 16×4×8, 8×2×4, 4×1×2, 2×1×1 and 1×1×1.
       These correspond to levels 0 through 6, respectively.

       See the glTexImage1D reference page for a description of the  acceptable
       values  for  format parameter. See the glDrawPixels reference page for a
       description of the acceptable values for type parameter.

NOTES
       Note that there is no direct way of querying the maximum level. This can
       be  derived  indirectly via glGetTexLevelParameter. First, query for the
       width, height and depth actually used at level 0.   (The  width,  height
       and depth may not be equal to width, height and depth respectively since
       proxy textures might have scaled them to fit the implementation.)   Then
       the    maximum    level    can    be    derived    from    the   formula
       log2(max(width,height,depth)).

       gluBuild3DMipmaps is only  available  if  the  GLU  version  is  1.3  or
       greater.

       Formats   GL_BGR,   and   GL_BGRA,   and  types  GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV,                     GL_UNSIGNED_SHORT_5_6_5,
       GL_UNSIGNED_SHORT_5_6_5_REV,                  GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV,                GL_UNSIGNED_SHORT_5_5_5_1,
       GL_UNSIGNED_SHORT_1_5_5_5_REV,                  GL_UNSIGNED_INT_8_8_8_8,
       GL_UNSIGNED_INT_8_8_8_8_REV,       GL_UNSIGNED_INT_10_10_10_2,       and
       GL_UNSIGNED_INT_2_10_10_10_REV  are  only available if the GL version is
       1.2 or greater.

ERRORS
       GLU_INVALID_VALUE is returned if width, height, or depth is < 1.

       GLU_INVALID_ENUM is returned if internalFormat, format, or type  is  not
       legal.

       GLU_INVALID_OPERATION  is  returned if type is GL_UNSIGNED_BYTE_3_3_2 or
       GL_UNSIGNED_BYTE_2_3_3_REV and format is not GL_RGB.

       GLU_INVALID_OPERATION is returned if type is  GL_UNSIGNED_INT_10_10_10_2
       or  GL_UNSIGNED_INT_2_10_10_10_REV  and  format  is  neither GL_RGBA nor
       GL_BGRA.

SEE ALSO
       glDrawPixels,      glTexImage1D,       glTexImage2D,       glTexImage3D,
       gluBuild1DMipmaps,   gluBuild3DMipmaps,  gluErrorString,  glGetTexImage,
       glGetTexLevelParameter, gluBuild1DMipmapLevels,  gluBuild2DMipmapLevels,
       gluBuild3DMipmapLevels

                                                          GLUBUILD3DMIPMAPS(3G)

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