GLint GLAPIENTRY gluBuild3DMipmapLevels( GLenum target,
                                                GLint internalFormat,
                                                GLsizei width,
                                                GLsizei height,
                                                GLsizei depth,
                                                GLenum format,
                                                GLenum type,
                                                GLint level,
                                                GLint base,
                                                GLint max,
                                                const void *data )

PARAMETERS
       target          Specifies the target texture.  Must be GL_TEXTURE_3D.

       internalFormat  Requests the internal storage format of the texture  im‐
                       age.   Must  be 1, 2, 3, 4, or one of the following sym‐
                       bolic   constants:   GL_ALPHA,   GL_ALPHA4,   GL_ALPHA8,
                       GL_ALPHA12,   GL_ALPHA16,  GL_LUMINANCE,  GL_LUMINANCE4,
                       GL_LUMINANCE8,      GL_LUMINANCE12,      GL_LUMINANCE16,
                       GL_LUMINANCE_ALPHA,                GL_LUMINANCE4_ALPHA4,
                       GL_LUMINANCE6_ALPHA2,              GL_LUMINANCE8_ALPHA8,
                       GL_LUMINANCE12_ALPHA4,           GL_LUMINANCE12_ALPHA12,
                       GL_LUMINANCE16_ALPHA16,   GL_INTENSITY,   GL_INTENSITY4,
                       GL_INTENSITY8,  GL_INTENSITY12,  GL_INTENSITY16, GL_RGB,
                       GL_R3_G3_B2,  GL_RGB4,   GL_RGB5,   GL_RGB8,   GL_RGB10,
                       GL_RGB12,   GL_RGB16,   GL_RGBA,   GL_RGBA2,   GL_RGBA4,
                       GL_RGB5_A1,   GL_RGBA8,   GL_RGB10_A2,   GL_RGBA12,   or
                       GL_RGBA16.

       width, height, depth
                       Specifies  in pixels the width, height and depth respec‐
                       tively, of the texture image. These should be a power of
                       2.

       format          Specifies  the format of the pixel data.  Must be one of
                       GL_COLOR_INDEX,  GL_DEPTH_COMPONENT,  GL_RED,  GL_GREEN,
                       GL_BLUE,  GL_ALPHA,  GL_RGB,  GL_RGBA,  GL_BGR, GL_BGRA,
                       GL_LUMINANCE, or GL_LUMINANCE_ALPHA.

       type            Specifies the data  type  for  data.   Must  be  one  of
                       GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT,
                       GL_SHORT,     GL_UNSIGNED_INT,     GL_INT,     GL_FLOAT,
                       GL_UNSIGNED_BYTE_3_3_2,      GL_UNSIGNED_BYTE_2_3_3_REV,
                       GL_UNSIGNED_SHORT_5_6_5,    GL_UNSIGNED_SHORT_5_6_5_REV,
                       GL_UNSIGNED_SHORT_4_4_4_4,
                       GL_UNSIGNED_SHORT_4_4_4_4_REV,
                       GL_UNSIGNED_SHORT_5_5_5_1,
                       GL_UNSIGNED_SHORT_1_5_5_5_REV,  GL_UNSIGNED_INT_8_8_8_8,
                       GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2,
                       or GL_UNSIGNED_INT_2_10_10_10_REV.


       A return value of zero indicates success, otherwise a GLU error code  is
       returned (see gluErrorString).

       A  series  of mipmap levels from base to max is built by decimating data
       in half along both dimensions until  size  1×1×1  is  reached.  At  each
       level, each texel in the halved mipmap level is an average of the corre‐
       sponding eight texels in the larger mipmap level. (If exactly one of the
       dimensions is 1, four texels are averaged.  If exactly two of the dimen‐
       sions are 1, two texels are averaged.)  glTexImage3D is called  to  load
       these  mipmap levels from base to max. If max is larger than the highest
       mipmap level for the texture of the specified size,  then  a  GLU  error
       code is returned (see gluErrorString) and nothing is loaded.

       For  example, if level is 2 and width is 16, height is 8 and depth is 4,
       the following levels are possible: 16×8×4, 8×4×2, 4×2×1,  2×1×1,  1×1×1.
       These  correspond  to levels 2 through 6 respectively.  If base is 3 and
       max is 5, then only mipmap levels 8×4×2, 4×2×1  and  2×1×1  are  loaded.
       However,  if  max  is 7 then an error is returned and nothing is loaded,
       since max is larger than the highest mipmap  level  which  is,  in  this
       case, 6.

       The   highest   mipmap   level   can   be   derived   from  the  formula
       log2(max(width,height,depth)2level).

       See the glTexImage1D reference page for a description of the  acceptable
       values  for  format parameter. See the glDrawPixels reference page for a
       description of the acceptable values for type parameter.

NOTES
       gluBuild3DMipmapLevels is only available if the GLU version  is  1.3  or
       greater.

       Formats   GL_BGR,   and   GL_BGRA,   and  types  GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV,                     GL_UNSIGNED_SHORT_5_6_5,
       GL_UNSIGNED_SHORT_5_6_5_REV,                  GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV,                GL_UNSIGNED_SHORT_5_5_5_1,
       GL_UNSIGNED_SHORT_1_5_5_5_REV,                  GL_UNSIGNED_INT_8_8_8_8,
       GL_UNSIGNED_INT_8_8_8_8_REV,       GL_UNSIGNED_INT_10_10_10_2,       and
       GL_UNSIGNED_INT_2_10_10_10_REV  are  only available if the GL version is
       1.2 or greater.

ERRORS
       GLU_INVALID_VALUE is returned if level > base, base < 0, max <  base  or
       max is > the highest mipmap level for data.

       GLU_INVALID_VALUE is returned if width, height, or depth is < 1.

       GLU_INVALID_ENUM  is  returned if internalFormat, format, or type is not
       legal.

       GLU_INVALID_OPERATION is returned if type is  GL_UNSIGNED_BYTE_3_3_2  or
       GL_UNSIGNED_INT_8_8_8_8_REV and format is neither GL_RGBA nor GL_BGRA.

       GLU_INVALID_OPERATION  is returned if type is GL_UNSIGNED_INT_10_10_10_2
       or GL_UNSIGNED_INT_2_10_10_10_REV and  format  is  neither  GL_RGBA  nor
       GL_BGRA.

SEE ALSO
       glDrawPixels,       glTexImage1D,       glTexImage2D,      glTexImage3D,
       gluBuild1DMipmaps, gluBuild2DMipmaps, gluBuild3DMipmaps, gluErrorString,
       glGetTexImage,      glGetTexLevelParameter,      gluBuild1DMipmapLevels,
       gluBuild2DMipmapLevels

                                                     GLUBUILD3DMIPMAPLEVELS(3G)

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