GLenum typ )
PARAMETERS
size Specifies the number of coordinates per vertex; must be 2, 3, or
4. The initial value is 4.
typ Specifies the data type of each coordinate in the array. Symbolic
constants GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted.
The initial value is GL_FLOAT.
_param3
Specifies the byte offset between consecutive vertexes. If _param3
is 0, the vertexes are understood to be tightly packed in the ar‐
ray. The initial value is 0.
_param4
Specifies a pointer to the first coordinate of the first vertex in
the array. The initial value is 0.
DESCRIPTION
glVertexPointer specifies the location and data format of an array of
vertex coordinates to use when rendering. size specifies the number of
coordinates per vertex and typ the data type of the coordinates. _param3
specifies the byte stride from one vertex to the next allowing vertexes
and attributes to be packed into a single array or stored in separate
arrays. (Single-array storage may be more efficient on some implementa‐
tions; see glInterleavedArrays.) When a vertex array is specified,
size, typ, _param3, and _param4 are saved as client-side state.
To enable and disable the vertex array, call glEnableClientState and
glDisableClientState with the argument GL_VERTEX_ARRAY. If enabled, the
vertex array is used when glDrawArrays, glDrawElements, or
glArrayElement is called.
Use glDrawArrays to construct a sequence of primitives (all of the same
type) from prespecified vertex and vertex attribute arrays. Use
glArrayElement to specify primitives by indexing vertexes and vertex at‐
tributes and glDrawElements to construct a sequence of primitives by
indexing vertexes and vertex attributes.
NOTES
glVertexPointer is available only if the GL version is 1.1 or greater.
The vertex array is initially disabled and isn't accessed when
glArrayElement, glDrawElements or glDrawArrays is called.
Execution of glVertexPointer is not allowed between the execution of
glBegin and the corresponding execution of glEnd, but an error may or
may not be generated. If no error is generated, the operation is unde‐
fined.
glVertexPointer is typically implemented on the client side.
glGet with argument GL_VERTEX_ARRAY_SIZE
glGet with argument GL_VERTEX_ARRAY_TYPE
glGet with argument GL_VERTEX_ARRAY_STRIDE
glGetPointerv with argument GL_VERTEX_ARRAY_POINTER
SEE ALSO
glArrayElement, glColorPointer, glDrawArrays, glDrawElements,
glDrawRangeElements, glEdgeFlagPointer, glEnable, glGetPointerv,
glIndexPointer, glInterleavedArrays, glNormalPointer, glPopClientAttrib,
glPushClientAttrib, glTexCoordPointer
GLVERTEXPOINTER(3G)
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