glVertex4sv - specify a vertex

C SPECIFICATION
       void GLAPIENTRY glVertex2d( GLdouble x,
                                   GLdouble y )
       void GLAPIENTRY glVertex2f( GLfloat x,
                                   GLfloat y )
       void GLAPIENTRY glVertex2i( GLint x,
                                   GLint y )
       void GLAPIENTRY glVertex2s( GLshort x,
                                   GLshort y )
       void GLAPIENTRY glVertex3d( GLdouble x,
                                   GLdouble y,
                                   GLdouble z )
       void GLAPIENTRY glVertex3f( GLfloat x,
                                   GLfloat y,
                                   GLfloat z )
       void GLAPIENTRY glVertex3i( GLint x,
                                   GLint y,
                                   GLint z )
       void GLAPIENTRY glVertex3s( GLshort x,
                                   GLshort y,
                                   GLshort z )
       void GLAPIENTRY glVertex4d( GLdouble x,
                                   GLdouble y,
                                   GLdouble z,
                                   GLdouble w )
       void GLAPIENTRY glVertex4f( GLfloat x,
                                   GLfloat y,
                                   GLfloat z,
                                   GLfloat w )
       void GLAPIENTRY glVertex4i( GLint x,
                                   GLint y,
                                   GLint z,
                                   GLint w )
       void GLAPIENTRY glVertex4s( GLshort x,
                                   GLshort y,
                                   GLshort z,
                                   GLshort w )

PARAMETERS
       x, y, z, w
                Specify x, y, z, and w coordinates of a vertex.  Not all param‐
                eters are present in all forms of the command.

C SPECIFICATION
       void GLAPIENTRY glVertex2dv( const GLdouble *v )
       void GLAPIENTRY glVertex2fv( const GLfloat *v )
       void GLAPIENTRY glVertex2iv( const GLint *v )
       void GLAPIENTRY glVertex2sv( const GLshort *v )
       void GLAPIENTRY glVertex3dv( const GLdouble *v )
       void GLAPIENTRY glVertex3fv( const GLfloat *v )
       glVertex  commands are used within glBegin/glEnd pairs to specify point,
       line, and polygon vertices.  The current color, normal, and texture  co‐
       ordinates are associated with the vertex when glVertex is called.

       When  only  x  and y are specified, z defaults to 0 and w defaults to 1.
       When x, y, and z are specified, w defaults to 1.

NOTES
       Invoking glVertex outside of a glBegin/glEnd pair results  in  undefined
       behavior.

SEE ALSO
       glBegin,   glCallList,   glColor,   glEdgeFlag,   glEvalCoord,  glIndex,
       glMaterial,
       glNormal, glRect, glTexCoord, glVertexPointer

                                                                   GLVERTEX(3G)

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