void GLAPIENTRY glTranslated( GLdouble x,
                                     GLdouble y,
                                     GLdouble z )
       void GLAPIENTRY glTranslatef( GLfloat x,
                                     GLfloat y,
                                     GLfloat z )

PARAMETERS
       x, y, z
              Specify the x, y, and z coordinates of a translation vector.

DESCRIPTION
       glTranslate produces a translation by (x,y,z).  The current matrix (see
       glMatrixMode) is multiplied by this translation matrix, with the product
       replacing  the  current  matrix, as if glMultMatrix were called with the
       following matrix for its argument:

                                       1 0 0 x
                                      ⎝0 1 0 y⎠
                                       0 0 1 z
                                       0 0 0 1
       If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all  objects
       drawn after a call to glTranslate are translated.

       Use  glPushMatrix  and  glPopMatrix to save and restore the untranslated
       coordinate system.

ERRORS
       GL_INVALID_OPERATION is generated if glTranslate is executed between the
       execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_MATRIX_MODE
       glGet with argument GL_COLOR_MATRIX
       glGet with argument GL_MODELVIEW_MATRIX
       glGet with argument GL_PROJECTION_MATRIX
       glGet with argument GL_TEXTURE_MATRIX

SEE ALSO
       glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale

                                                                GLTRANSLATE(3G)

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