GLint leve )

PARAMETERS
       target  Specifies   the   target  texture.   Must  be  GL_TEXTURE_3D  or
               GL_PROXY_TEXTURE_3D.

       leve    Specifies the level-of-detail number.  Level 0 is the base image
               level.  Level n is the nth mipmap reduction image.

       _param3 Specifies  the  number of color components in the texture.  Must
               be 1, 2, 3, or 4, or one of the  following  symbolic  constants:
               GL_ALPHA,    GL_ALPHA4,   GL_ALPHA8,   GL_ALPHA12,   GL_ALPHA16,
               GL_LUMINANCE,  GL_LUMINANCE4,   GL_LUMINANCE8,   GL_LUMINANCE12,
               GL_LUMINANCE16,     GL_LUMINANCE_ALPHA,    GL_LUMINANCE4_ALPHA4,
               GL_LUMINANCE6_ALPHA2,                      GL_LUMINANCE8_ALPHA8,
               GL_LUMINANCE12_ALPHA4,                   GL_LUMINANCE12_ALPHA12,
               GL_LUMINANCE16_ALPHA16,       GL_INTENSITY,       GL_INTENSITY4,
               GL_INTENSITY8,   GL_INTENSITY12,   GL_INTENSITY16,  GL_R3_G3_B2,
               GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16,
               GL_RGBA,  GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2,
               GL_RGBA12, or GL_RGBA16.

       _param4 Specifies the width of the texture image.   Must  be  2n+2(_eqn‐
               param7)  for some integer n. All implementations support texture
               images that are at least 64 texels wide.

       _param5 Specifies the height of the texture image.  Must  be  2m+2(_eqn‐
               param7)  for some integer m. All implementations support texture
               images that are at least 64 texels high.

       _param6 Specifies the depth of the texture image.   Must  be  2k+2(_eqn‐
               param7)  for some integer k. All implementations support texture
               images that are at least 64 texels deep.

       _param7 Specifies the width of the border.  Must be either 0 or 1.

       _param8 Specifies the format of the pixel data.  The following  symbolic
               values  are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
               GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA,  GL_BGRA,  GL_LUMINANCE,  and
               GL_LUMINANCE_ALPHA.

       _param9 Specifies  the  data type of the pixel data.  The following sym‐
               bolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP,
               GL_UNSIGNED_SHORT,  GL_SHORT,  GL_UNSIGNED_INT, GL_INT, GL_FLOAT
               GL_UNSIGNED_BYTE_3_3_2,              GL_UNSIGNED_BYTE_2_3_3_REV,
               GL_UNSIGNED_SHORT_5_6_5,            GL_UNSIGNED_SHORT_5_6_5_REV,
               GL_UNSIGNED_SHORT_4_4_4_4,        GL_UNSIGNED_SHORT_4_4_4_4_REV,
               GL_UNSIGNED_SHORT_5_5_5_1,        GL_UNSIGNED_SHORT_1_5_5_5_REV,
               GL_UNSIGNED_INT_8_8_8_8,            GL_UNSIGNED_INT_8_8_8_8_REV,
               GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.

       _param10

       If target is GL_PROXY_TEXTURE_3D, no data is read from _param10, but all
       of the texture image state is recalculated, checked for consistency, and
       checked against the implementation's capabilities. If the implementation
       cannot handle a texture of the requested texture size, it  sets  all  of
       the  image  state to 0, but does not generate an error (see glGetError).
       To query for an entire mipmap array, use an image  array  level  greater
       than or equal to 1.

       If  target is GL_TEXTURE_3D, data is read from _param10 as a sequence of
       signed or unsigned bytes, shorts, or longs, or  single-precision  float‐
       ing-point  values,  depending on _param9.  These values are grouped into
       sets of one, two, three, or four values, depending on _param8,  to  form
       elements.   If  _param9 is GL_BITMAP, the data is considered as a string
       of unsigned bytes (and _param8 must be GL_COLOR_INDEX).  Each data  byte
       is  treated  as  eight  1-bit  elements, with bit ordering determined by
       GL_UNPACK_LSB_FIRST (see glPixelStore).

       The first element corresponds to the lower left corner  of  the  texture
       image.  Subsequent elements progress left-to-right through the remaining
       texels in the lowest row of the texture image, and then in  successively
       higher  rows of the texture image.  The final element corresponds to the
       upper right corner of the texture image.

       _param8 determines the composition of each element in _param10.  It  can
       assume one of eleven symbolic values:

       GL_COLOR_INDEX
                 Each  element  is  a single value, a color index.  The GL con‐
                 verts it to fixed point (with an unspecified  number  of  zero
                 bits  to the right of the binary point), shifted left or right
                 depending on the value and sign of GL_INDEX_SHIFT,  and  added
                 to GL_INDEX_OFFSET (see
                 glPixelTransfer).   The  resulting index is converted to a set
                 of   color   components   using    the    GL_PIXEL_MAP_I_TO_R,
                 GL_PIXEL_MAP_I_TO_G,          GL_PIXEL_MAP_I_TO_B,         and
                 GL_PIXEL_MAP_I_TO_A tables, and clamped to the range [0,1].

       GL_RED    Each element is a single red component.  The GL converts it to
                 floating  point  and  assembles it into an RGBA element by at‐
                 taching 0 for green and blue, and 1 for alpha.  Each component
                 is  then  multiplied  by  the  signed scale factor GL_c_SCALE,
                 added to the signed bias GL_c_BIAS, and clamped to  the  range
                 [0,1] (see glPixelTransfer).

       GL_GREEN  Each  element is a single green component.  The GL converts it
                 to floating point and assembles it into an RGBA element by at‐
                 taching  0  for red and blue, and 1 for alpha.  Each component
                 is then multiplied by  the  signed  scale  factor  GL_c_SCALE,
                 added  to  the signed bias GL_c_BIAS, and clamped to the range
                 [0,1] (see glPixelTransfer).

       GL_RGB

       GL_BGR    Each element is an RGB triple.  The GL converts it to floating
                 point and assembles it into an RGBA element by attaching 1 for
                 alpha.  Each component is then multiplied by the signed  scale
                 factor  GL_c_SCALE,  added  to  the signed bias GL_c_BIAS, and
                 clamped to the range [0,1] (see
                 glPixelTransfer).

       GL_RGBA

       GL_BGRA   Each element contains all four components.  Each component  is
                 multiplied by the signed scale factor GL_c_SCALE, added to the
                 signed bias GL_c_BIAS, and clamped to  the  range  [0,1]  (see
                 glPixelTransfer).

       GL_LUMINANCE
                 Each  element is a single luminance value.  The GL converts it
                 to floating point, then assembles it into an RGBA  element  by
                 replicating  the  luminance  value three times for red, green,
                 and blue and attaching 1 for alpha.  Each  component  is  then
                 multiplied by the signed scale factor GL_c_SCALE, added to the
                 signed bias GL_c_BIAS, and clamped to  the  range  [0,1]  (see
                 glPixelTransfer).

       GL_LUMINANCE_ALPHA
                 Each element is a luminance/alpha pair.  The GL converts it to
                 floating point, then assembles it  into  an  RGBA  element  by
                 replicating  the  luminance  value three times for red, green,
                 and blue.  Each component is then  multiplied  by  the  signed
                 scale  factor  GL_c_SCALE, added to the signed bias GL_c_BIAS,
                 and clamped to the range [0,1] (see
                 glPixelTransfer).

       Refer to the glDrawPixels reference page for a description  of  the  ac‐
       ceptable values for the _param9 parameter.

       If  an application wants to store the texture at a certain resolution or
       in a certain format, it can  request  the  resolution  and  format  with
       _param3.  The GL will choose an internal representation that closely ap‐
       proximates that requested by _param3, but  it  may  not  match  exactly.
       (The  representations  specified  by  GL_LUMINANCE,  GL_LUMINANCE_ALPHA,
       GL_RGB, and GL_RGBA must match exactly. The numeric values 1, 2, 3,  and
       4 may also be used to specify the above representations.)

       Use  the  GL_PROXY_TEXTURE_3D target to try out a resolution and format.
       The implementation will update and recompute its best match for the  re‐
       quested  storage  resolution  and format. To then query this state, call
       glGetTexLevelParameter.  If the texture cannot be accommodated,  texture
       state is set to 0.

       A  one-component  texture  image uses only the red component of the RGBA
       Internal  formats  other  than  1, 2, 3, or 4 may be used only if the GL
       version is 1.1 or greater.

       _param10 may be a null pointer.  In this case texture  memory  is  allo‐
       cated  to  accommodate  a  texture of width _param4, height _param5, and
       depth _param6.  You can then download  subtextures  to  initialize  this
       texture  memory.   The  image is undefined if the user tries to apply an
       uninitialized portion of the texture image to a primitive.

       Formats  GL_BGR,   and   GL_BGRA   and   types   GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV,                     GL_UNSIGNED_SHORT_5_6_5,
       GL_UNSIGNED_SHORT_5_6_5_REV,                  GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV,                GL_UNSIGNED_SHORT_5_5_5_1,
       GL_UNSIGNED_SHORT_1_5_5_5_REV,                  GL_UNSIGNED_INT_8_8_8_8,
       GL_UNSIGNED_INT_8_8_8_8_REV,       GL_UNSIGNED_INT_10_10_10_2,       and
       GL_UNSIGNED_INT_2_10_10_10_REV are available only if the GL  version  is
       1.2 or greater.

       When the GL_ARB_multitexture extension is supported, glTexImage3D speci‐
       fies the three-dimensional texture for the current texture unit,  speci‐
       fied with glActiveTextureARB.

       If  the GL_ARB_imaging extension is supported, RGBA elements may also be
       processed by the imaging pipeline.  The following stages may be  applied
       to an RGBA color before color component clamping to the range [0, 1]:

       1. Color component replacement by the color table specified for
          GL_COLOR_TABLE, if enabled. See glColorTable.

       2. Color component replacement by the color table specified for
          GL_POST_CONVOLUTION_COLOR_TABLE, if enabled.  See glColorTable.

       3. Transformation by the color matrix.  See glMatrixMode.

       4. RGBA components may be multiplied by GL_POST_COLOR_MATRIX_c_SCALE,
          and   added   to   GL_POST_COLOR_MATRIX_c_BIAS,   if   enabled.   See
          glPixelTransfer.

       5. Color component replacement by the color table specified for
          GL_POST_COLOR_MATRIX_COLOR_TABLE, if enabled.  See glColorTable.

ERRORS
       GL_INVALID_ENUM  is  generated  if  target  is  not   GL_TEXTURE_3D   or
       GL_PROXY_TEXTURE_3D.

       GL_INVALID_ENUM  is  generated if _param8 is not an accepted format con‐
       stant.    Format   constants    other    than    GL_STENCIL_INDEX    and
       GL_DEPTH_COMPONENT are accepted.

       GL_INVALID_ENUM is generated if _param9 is not a type constant.

       GL_INVALID_ENUM  is generated if _param9 is GL_BITMAP and _param8 is not
       GL_INVALID_VALUE is generated if _param7 is not 0 or 1.

       GL_INVALID_OPERATION is generated if glTexImage3D  is  executed  between
       the execution of glBegin and the corresponding execution of glEnd.

       GL_INVALID_OPERATION    is    generated    if    _param9   is   one   of
       GL_UNSIGNED_BYTE_3_3_2,                      GL_UNSIGNED_BYTE_2_3_3_REV,
       GL_UNSIGNED_SHORT_5_6_5,  or  GL_UNSIGNED_SHORT_5_6_5_REV and _param8 is
       not GL_RGB.

       GL_INVALID_OPERATION   is   generated   if    _param9    is    one    of
       GL_UNSIGNED_SHORT_4_4_4_4,                GL_UNSIGNED_SHORT_4_4_4_4_REV,
       GL_UNSIGNED_SHORT_5_5_5_1,                GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8,                    GL_UNSIGNED_INT_8_8_8_8_REV,
       GL_UNSIGNED_INT_10_10_10_2,   or   GL_UNSIGNED_INT_2_10_10_10_REV    and
       _param8 is neither GL_RGBA nor GL_BGRA.

ASSOCIATED GETS
       glGetTexImage
       glIsEnabled with argument GL_TEXTURE_3D

SEE ALSO
       glActiveTextureARB,  glCopyPixels,  glCopyTexImage1D,  glCopyTexImage2D,
       glCopyTexSubImage1D,      glCopyTexSubImage2D,      glCopyTexSubImage3D,
       glDrawPixels,   glPixelStore,   glPixelTransfer,   glTexEnv,   glTexGen,
       glTexImage1D,    glTexImage2D,     glTexSubImage1D,     glTexSubImage2D,
       glTexSubImage3D, glTexParameter

                                                               GLTEXIMAGE3D(3G)

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