GLint leve )

PARAMETERS
       target  Specifies   the   target  texture.   Must  be  GL_TEXTURE_2D  or
               GL_PROXY_TEXTURE_2D.

       leve    Specifies the level-of-detail number.  Level 0 is the base image
               level.  Level n is the nth mipmap reduction image.

       _param3 Specifies  the  number of color components in the texture.  Must
               be 1, 2, 3, or 4, or one of the  following  symbolic  constants:
               GL_ALPHA,    GL_ALPHA4,   GL_ALPHA8,   GL_ALPHA12,   GL_ALPHA16,
               GL_LUMINANCE,  GL_LUMINANCE4,   GL_LUMINANCE8,   GL_LUMINANCE12,
               GL_LUMINANCE16,     GL_LUMINANCE_ALPHA,    GL_LUMINANCE4_ALPHA4,
               GL_LUMINANCE6_ALPHA2,                      GL_LUMINANCE8_ALPHA8,
               GL_LUMINANCE12_ALPHA4,                   GL_LUMINANCE12_ALPHA12,
               GL_LUMINANCE16_ALPHA16,       GL_INTENSITY,       GL_INTENSITY4,
               GL_INTENSITY8,   GL_INTENSITY12,   GL_INTENSITY16,  GL_R3_G3_B2,
               GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16,
               GL_RGBA,  GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2,
               GL_RGBA12, or GL_RGBA16.

       _param4 Specifies the width of the texture image.   Must  be  2n+2(_eqn‐
               param6)  for some integer n. All implementations support texture
               images that are at least 64 texels wide.

       _param5 Specifies the height of the texture image.  Must  be  2m+2(_eqn‐
               param6)  for some integer m. All implementations support texture
               images that are at least 64 texels high.

       _param6 Specifies the width of the border.  Must be either 0 or 1.

       _param7 Specifies the format of the pixel data.  The following  symbolic
               values  are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
               GL_ALPHA, GL_RGB, GL_BGR  GL_RGBA,  GL_BGRA,  GL_LUMINANCE,  and
               GL_LUMINANCE_ALPHA.

       _param8 Specifies  the  data type of the pixel data.  The following sym‐
               bolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP,
               GL_UNSIGNED_SHORT,  GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT,
               GL_UNSIGNED_BYTE_3_3_2,              GL_UNSIGNED_BYTE_2_3_3_REV,
               GL_UNSIGNED_SHORT_5_6_5,            GL_UNSIGNED_SHORT_5_6_5_REV,
               GL_UNSIGNED_SHORT_4_4_4_4,        GL_UNSIGNED_SHORT_4_4_4_4_REV,
               GL_UNSIGNED_SHORT_5_5_5_1,        GL_UNSIGNED_SHORT_1_5_5_5_REV,
               GL_UNSIGNED_INT_8_8_8_8,            GL_UNSIGNED_INT_8_8_8_8_REV,
               GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.

       _param9 Specifies a pointer to the image data in memory.

DESCRIPTION
       Texturing  maps a portion of a specified texture image onto each graphi‐
       cal primitive for which texturing is enabled.   To  enable  and  disable
       the  image  state to 0, but does not generate an error (see glGetError).
       To query for an entire mipmap array, use an image  array  level  greater
       than or equal to 1.

       If  target  is GL_TEXTURE_2D, data is read from _param9 as a sequence of
       signed or unsigned bytes, shorts, or longs, or  single-precision  float‐
       ing-point  values,  depending on _param8.  These values are grouped into
       sets of one, two, three, or four values, depending on _param7,  to  form
       elements.   If  _param8 is GL_BITMAP, the data is considered as a string
       of unsigned bytes (and _param7 must be GL_COLOR_INDEX).
       Each data byte is treated as eight 1-bit elements, with bit ordering de‐
       termined by GL_UNPACK_LSB_FIRST (see glPixelStore).

       The  first  element  corresponds to the lower left corner of the texture
       image.  Subsequent elements progress left-to-right through the remaining
       texels  in the lowest row of the texture image, and then in successively
       higher rows of the texture image.  The final element corresponds to  the
       upper right corner of the texture image.

       _param7  determines  the composition of each element in _param9.  It can
       assume one of eleven symbolic values:

       GL_COLOR_INDEX
                 Each element is a single value, a color index.   The  GL  con‐
                 verts  it  to  fixed point (with an unspecified number of zero
                 bits to the right of the binary point), shifted left or  right
                 depending  on  the value and sign of GL_INDEX_SHIFT, and added
                 to GL_INDEX_OFFSET (see
                 glPixelTransfer).  The resulting index is converted to  a  set
                 of    color    components   using   the   GL_PIXEL_MAP_I_TO_R,
                 GL_PIXEL_MAP_I_TO_G,         GL_PIXEL_MAP_I_TO_B,          and
                 GL_PIXEL_MAP_I_TO_A tables, and clamped to the range [0,1].

       GL_RED    Each element is a single red component.  The GL converts it to
                 floating point and assembles it into an RGBA  element  by  at‐
                 taching 0 for green and blue, and 1 for alpha.  Each component
                 is then multiplied by  the  signed  scale  factor  GL_c_SCALE,
                 added  to  the signed bias GL_c_BIAS, and clamped to the range
                 [0,1] (see glPixelTransfer).

       GL_GREEN  Each element is a single green component.  The GL converts  it
                 to floating point and assembles it into an RGBA element by at‐
                 taching 0 for red and blue, and 1 for alpha.   Each  component
                 is  then  multiplied  by  the  signed scale factor GL_c_SCALE,
                 added to the signed bias GL_c_BIAS, and clamped to  the  range
                 [0,1] (see glPixelTransfer).

       GL_BLUE   Each  element  is a single blue component.  The GL converts it
                 to floating point and assembles it into an RGBA element by at‐
                 taching  0 for red and green, and 1 for alpha.  Each component
                 is then multiplied by  the  signed  scale  factor  GL_c_SCALE,
                 added  to  the signed bias GL_c_BIAS, and clamped to the range
                 factor GL_c_SCALE, added to the  signed  bias  GL_c_BIAS,  and
                 clamped to the range [0,1] (see
                 glPixelTransfer).

       GL_RGBA

       GL_BGRA   Each  element contains all four components.  Each component is
                 multiplied by the signed scale factor GL_c_SCALE, added to the
                 signed  bias  GL_c_BIAS,  and  clamped to the range [0,1] (see
                 glPixelTransfer).

       GL_LUMINANCE
                 Each element is a single luminance value.  The GL converts  it
                 to  floating  point, then assembles it into an RGBA element by
                 replicating the luminance value three times  for  red,  green,
                 and  blue  and  attaching 1 for alpha.  Each component is then
                 multiplied by the signed scale factor GL_c_SCALE, added to the
                 signed  bias  GL_c_BIAS,  and  clamped to the range [0,1] (see
                 glPixelTransfer).

       GL_LUMINANCE_ALPHA
                 Each element is a luminance/alpha pair.  The GL converts it to
                 floating  point,  then  assembles  it  into an RGBA element by
                 replicating the luminance value three times  for  red,  green,
                 and  blue.   Each  component  is then multiplied by the signed
                 scale factor GL_c_SCALE, added to the signed  bias  GL_c_BIAS,
                 and clamped to the range [0,1] (see
                 glPixelTransfer).

       Refer  to  the  glDrawPixels reference page for a description of the ac‐
       ceptable values for the _param8 parameter.

       If an application wants to store the texture at a certain resolution  or
       in  a  certain  format,  it  can  request the resolution and format with
       _param3. The GL will choose an internal representation that closely  ap‐
       proximates  that  requested  by  _param3,  but it may not match exactly.
       (The  representations  specified  by  GL_LUMINANCE,  GL_LUMINANCE_ALPHA,
       GL_RGB,  and GL_RGBA must match exactly. The numeric values 1, 2, 3, and
       4 may also be used to specify the above representations.)

       Use the GL_PROXY_TEXTURE_2D target to try out a resolution  and  format.
       The  implementation will update and recompute its best match for the re‐
       quested storage resolution and format. To then query  this  state,  call
       glGetTexLevelParameter.   If the texture cannot be accommodated, texture
       state is set to 0.

       A one-component texture image uses only the red component  of  the  RGBA
       color  extracted  from  _param9.  A two-component image uses the R and A
       values.  A three-component image uses the R, G, and B values.   A  four-
       component image uses all of the RGBA components.

NOTES
          the  _param4  must  2n+2(_eqnparam5), for some integer n, and _param5
          must be 2m+(_eqnparam6), for some integer m,  after filtering.

       3. RGBA components may be multiplied by GL_POST_CONVOLUTION_c_SCALE,
          and   added   to   GL_POST_CONVOLUTION_c_BIAS,   if   enabled.    See
          glPixelTransfer.

       4. Color component replacement by the color table specified for
          GL_POST_CONVOLUTION_COLOR_TABLE, if enabled.  See glColorTable.

       5. Transformation by the color matrix.  See glMatrixMode.

       6. RGBA components may be multiplied by GL_POST_COLOR_MATRIX_c_SCALE,
          and   added   to   GL_POST_COLOR_MATRIX_c_BIAS,   if   enabled.   See
          glPixelTransfer.

       7. Color component replacement by the color table specified for
          GL_POST_COLOR_MATRIX_COLOR_TABLE, if enabled.  See glColorTable.

       The texture image can be represented by the same  data  formats  as  the
       pixels  in  a  glDrawPixels  command,  except  that GL_STENCIL_INDEX and
       GL_DEPTH_COMPONENT cannot be  used.   glPixelStore  and  glPixelTransfer
       modes affect texture images in exactly the way they affect glDrawPixels.

       glTexImage2D  and  GL_PROXY_TEXTURE_2D are available only if the GL ver‐
       sion is 1.1 or greater.

       Internal formats other than 1, 2, 3, or 4 may be used  only  if  the  GL
       version is 1.1 or greater.

       In  GL  version  1.1 or greater, _param9 may be a null pointer.  In this
       case texture memory is allocated  to  accommodate  a  texture  of  width
       _param4  and  height _param5.  You can then download subtextures to ini‐
       tialize this texture memory.  The image is undefined if the  user  tries
       to apply an uninitialized portion of the texture image to a primitive.

       Formats   GL_BGR,   and   GL_BGRA   and   types  GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV,                     GL_UNSIGNED_SHORT_5_6_5,
       GL_UNSIGNED_SHORT_5_6_5_REV,                  GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV,                GL_UNSIGNED_SHORT_5_5_5_1,
       GL_UNSIGNED_SHORT_1_5_5_5_REV,                  GL_UNSIGNED_INT_8_8_8_8,
       GL_UNSIGNED_INT_8_8_8_8_REV,       GL_UNSIGNED_INT_10_10_10_2,       and
       GL_UNSIGNED_INT_2_10_10_10_REV  are  available only if the GL version is
       1.2 or greater.

       When the GL_ARB_multitexture extension is supported, glTexImage2D speci‐
       fies the two-dimensional texture for the current texture unit, specified
       with glActiveTextureARB.

ERRORS
       GL_INVALID_ENUM  is  generated  if  target  is  not   GL_TEXTURE_2D   or
       GL_PROXY_TEXTURE_2D.

       GL_INVALID_VALUE  is  generated  if _param3 is not 1, 2, 3, 4, or one of
       the accepted resolution and format symbolic constants.

       GL_INVALID_VALUE is generated if _param4 or _param5 is less  than  0  or
       greater than 2 + GL_MAX_TEXTURE_SIZE, or if either cannot be represented
       as 2k+2(_eqnparam6) for some integer value of k.

       GL_INVALID_VALUE is generated if _param6 is not 0 or 1.

       GL_INVALID_OPERATION is generated if glTexImage2D  is  executed  between
       the execution of glBegin and the corresponding execution of glEnd.

       GL_INVALID_OPERATION    is    generated    if    _param8   is   one   of
       GL_UNSIGNED_BYTE_3_3_2,                      GL_UNSIGNED_BYTE_2_3_3_REV,
       GL_UNSIGNED_SHORT_5_6_5,  or  GL_UNSIGNED_SHORT_5_6_5_REV and _param7 is
       not GL_RGB.

       GL_INVALID_OPERATION   is   generated   if    _param8    is    one    of
       GL_UNSIGNED_SHORT_4_4_4_4,                GL_UNSIGNED_SHORT_4_4_4_4_REV,
       GL_UNSIGNED_SHORT_5_5_5_1,                GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8,                    GL_UNSIGNED_INT_8_8_8_8_REV,
       GL_UNSIGNED_INT_10_10_10_2,   or   GL_UNSIGNED_INT_2_10_10_10_REV    and
       _param7 is neither GL_RGBA nor GL_BGRA.

ASSOCIATED GETS
       glGetTexImage
       glIsEnabled with argument GL_TEXTURE_2D

SEE ALSO
       glColorTable,   glConvolutionFilter2D,  glCopyPixels,  glCopyTexImage1D,
       glCopyTexImage2D,       glCopyTexSubImage1D,        glCopyTexSubImage2D,
       glCopyTexSubImage3D,     glDrawPixels,    glMatrixMode,    glPixelStore,
       glPixelTransfer, glSeparableFilter2D, glTexEnv, glTexGen,  glTexImage1D,
       glTexImage3D,    glTexSubImage1D,    glTexSubImage2D,   glTexSubImage3D,
       glTexParameter

                                                               GLTEXIMAGE2D(3G)

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