void GLAPIENTRY glTexGend( GLenum coord,
GLenum pname,
GLdouble param )
void GLAPIENTRY glTexGenf( GLenum coord,
GLenum pname,
GLfloat param )
void GLAPIENTRY glTexGeni( GLenum coord,
GLenum pname,
GLint param )
PARAMETERS
coord Specifies a texture coordinate. Must be one of GL_S, GL_T,
GL_R, or GL_Q.
pname Specifies the symbolic name of the texture-coordinate generation
function. Must be GL_TEXTURE_GEN_MODE.
param Specifies a single-valued texture generation parameter, one of
GL_OBJECT_LINEAR, GL_EYE_LINEAR, or GL_SPHERE_MAP.
C SPECIFICATION
void GLAPIENTRY glTexGendv( GLenum coord,
GLenum pname,
const GLdouble *params )
void GLAPIENTRY glTexGenfv( GLenum coord,
GLenum pname,
const GLfloat *params )
void GLAPIENTRY glTexGeniv( GLenum coord,
GLenum pname,
const GLint *params )
PARAMETERS
coord Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R,
or GL_Q.
pname Specifies the symbolic name of the texture-coordinate generation
function or function parameters. Must be GL_TEXTURE_GEN_MODE,
GL_OBJECT_PLANE, or GL_EYE_PLANE.
params Specifies a pointer to an array of texture generation parameters.
If pname is GL_TEXTURE_GEN_MODE, then the array must contain a
single symbolic constant, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR,
or GL_SPHERE_MAP. Otherwise, params holds the coefficients for
the texture-coordinate generation function specified by pname.
DESCRIPTION
glTexGen selects a texture-coordinate generation function or supplies
coefficients for one of the functions. coord names one of the (s, t, r,
q) texture coordinates; it must be one of the symbols GL_S, GL_T, GL_R,
or GL_Q. pname must be one of three symbolic constants:
GL_TEXTURE_GEN_MODE, GL_OBJECT_PLANE, or GL_EYE_PLANE. If pname is
GL_TEXTURE_GEN_MODE, then params chooses a mode, one of
function as its distance from sea level; that altitude can then be used
to index the texture image to map white snow onto peaks and green grass
onto foothills.
If the texture generation function is GL_EYE_LINEAR, the function
g=p1xe+p2ye+p3ze+p4we
is used, where
(p1p2p3p4)=(p1p2p3p4)M−1
and xe, ye, ze, and we are the eye coordinates of the vertex, p1, p2,
p3, and p4 are the values supplied in params, and M is the modelview ma‐
trix when glTexGen is invoked. If M is poorly conditioned or singular,
texture coordinates generated by the resulting function may be inaccu‐
rate or undefined.
Note that the values in params define a reference plane in eye coordi‐
nates. The modelview matrix that is applied to them may not be the same
one in effect when the polygon vertices are transformed. This function
establishes a field of texture coordinates that can produce dynamic con‐
tour lines on moving objects.
If pname is GL_SPHERE_MAP and coord is either GL_S or GL_T, s and t tex‐
ture coordinates are generated as follows. Let u be the unit vector
pointing from the origin to the polygon vertex (in eye coordinates).
Let n sup prime be the current normal, after transformation to eye coor‐
dinates. Let
f=(fxfyfz)T
be the reflection vector such that
f=u−2n′n′Tu
Finally, let m=2√fx+fy+(fz+1)2. Then the values assigned to the s and t
texture coordinates are
s=__+_
t=__+_
To enable or disable a texture-coordinate generation function, call
glEnable or glDisable with one of the symbolic texture-coordinate names
(GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, or
GL_TEXTURE_GEN_Q) as the argument. When enabled, the specified texture
coordinate is computed according to the generating function associated
with that coordinate. When disabled, subsequent vertices take the spec‐
ified texture coordinate from the current set of texture coordinates.
Initially, all texture generation functions are set to GL_EYE_LINEAR and
are disabled. Both s plane equations are (1, 0, 0, 0), both t plane
equations are (0, 1, 0, 0), and all r and q plane equations are (0, 0,
GL_INVALID_OPERATION is generated if glTexGen is executed between the
execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGetTexGen
glIsEnabled with argument GL_TEXTURE_GEN_S
glIsEnabled with argument GL_TEXTURE_GEN_T
glIsEnabled with argument GL_TEXTURE_GEN_R
glIsEnabled with argument GL_TEXTURE_GEN_Q
SEE ALSO
glActiveTextureARB, glCopyPixels, glCopyTexImage2D, glCopyTexSubImage1D,
glCopyTexSubImage2D, glCopyTexSubImage3D, glTexEnv, glTexImage1D,
glTexImage2D, glTexImage3D, glTexParameter, glTexSubImage1D,
glTexSubImage2D, glTexSubImage3D
GLTEXGEN(3G)
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