ord1sv,  glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, gl‐
       TexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv,
       glTexCoord4fv,  glTexCoord4iv,  glTexCoord4sv  - set the current texture
       coordinates

C SPECIFICATION
       void GLAPIENTRY glTexCoord1d( GLdouble s )
       void GLAPIENTRY glTexCoord1f( GLfloat s )
       void GLAPIENTRY glTexCoord1i( GLint s )
       void GLAPIENTRY glTexCoord1s( GLshort s )
       void GLAPIENTRY glTexCoord2d( GLdouble s,
                                     GLdouble t )
       void GLAPIENTRY glTexCoord2f( GLfloat s,
                                     GLfloat t )
       void GLAPIENTRY glTexCoord2i( GLint s,
                                     GLint t )
       void GLAPIENTRY glTexCoord2s( GLshort s,
                                     GLshort t )
       void GLAPIENTRY glTexCoord3d( GLdouble s,
                                     GLdouble t,
                                     GLdouble r )
       void GLAPIENTRY glTexCoord3f( GLfloat s,
                                     GLfloat t,
                                     GLfloat r )
       void GLAPIENTRY glTexCoord3i( GLint s,
                                     GLint t,
                                     GLint r )
       void GLAPIENTRY glTexCoord3s( GLshort s,
                                     GLshort t,
                                     GLshort r )
       void GLAPIENTRY glTexCoord4d( GLdouble s,
                                     GLdouble t,
                                     GLdouble r,
                                     GLdouble q )
       void GLAPIENTRY glTexCoord4f( GLfloat s,
                                     GLfloat t,
                                     GLfloat r,
                                     GLfloat q )
       void GLAPIENTRY glTexCoord4i( GLint s,
                                     GLint t,
                                     GLint r,
                                     GLint q )
       void GLAPIENTRY glTexCoord4s( GLshort s,
                                     GLshort t,
                                     GLshort r,
                                     GLshort q )

PARAMETERS
       s, t, r, q
                Specify s, t, r, and q  texture coordinates.  Not  all  parame‐
                ters are present in all forms of the command.

       void GLAPIENTRY glTexCoord4fv( const GLfloat *v )
       void GLAPIENTRY glTexCoord4iv( const GLint *v )
       void GLAPIENTRY glTexCoord4sv( const GLshort *v )

PARAMETERS
       v      Specifies  a pointer to an array of one, two, three, or four ele‐
              ments, which in turn specify the s, t, r, and q  texture  coordi‐
              nates.

DESCRIPTION
       glTexCoord specifies texture coordinates in one, two, three, or four di‐
       mensions.  glTexCoord1 sets the current texture coordinates to (s, 0, 0,
       1); a call to
       glTexCoord2 sets them to (s, t, 0, 1).  Similarly, glTexCoord3 specifies
       the texture coordinates as (s, t, r, 1),  and  glTexCoord4  defines  all
       four components explicitly as (s, t, r, q).

       The  current texture coordinates are part of the data that is associated
       with each vertex and with the current raster position.   Initially,  the
       values for s, t, r, and q are (0, 0, 0, 1).

NOTES
       The current texture coordinates can be updated at any time.  In particu‐
       lar, glTexCoord can be called between a call to glBegin and  the  corre‐
       sponding call to glEnd.

       When  the  GL_ARB_imaging  extension is supported, glTexCoord always up‐
       dates texture unit GL_TEXTURE0_ARB.

ASSOCIATED GETS
       glGet with argument GL_CURRENT_TEXTURE_COORDS

SEE ALSO
       glTexCoordPointer, glVertex

                                                                 GLTEXCOORD(3G)

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