GLint ref,
GLuint mask )
PARAMETERS
func Specifies the test function. Eight tokens are valid: GL_NEVER,
GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL,
and GL_ALWAYS. The initial value is GL_ALWAYS.
ref Specifies the reference value for the stencil test. ref is
clamped to the range [0,2n−1], where n is the number of bitplanes
in the stencil buffer. The initial value is 0.
mask Specifies a mask that is ANDed with both the reference value and
the stored stencil value when the test is done. The initial value
is all 1's.
DESCRIPTION
Stenciling, like depth-buffering, enables and disables drawing on a per-
pixel basis. You draw into the stencil planes using GL drawing primi‐
tives, then render geometry and images, using the stencil planes to mask
out portions of the screen. Stenciling is typically used in multipass
rendering algorithms to achieve special effects, such as decals, outlin‐
ing, and constructive solid geometry rendering.
The stencil test conditionally eliminates a pixel based on the outcome
of a comparison between the reference value and the value in the stencil
buffer. To enable and disable the test, call glEnable and glDisable
with argument GL_STENCIL_TEST. To specify actions based on the outcome
of the stencil test, call glStencilOp.
func is a symbolic constant that determines the stencil comparison func‐
tion. It accepts one of eight values, shown in the following list. ref
is an integer reference value that is used in the stencil comparison.
It is clamped to the range [0,2n−1], where n is the number of bitplanes
in the stencil buffer. mask is bitwise ANDed with both the reference
value and the stored stencil value, with the ANDed values participating
in the comparison.
If stencil represents the value stored in the corresponding stencil buf‐
fer location, the following list shows the effect of each comparison
function that can be specified by func. Only if the comparison succeeds
is the pixel passed through to the next stage in the rasterization
process (see glStencilOp). All tests treat stencil values as unsigned
integers in the range [0,2n−1], where n is the number of bitplanes in
the stencil buffer.
The following values are accepted by func:
GL_NEVER Always fails.
GL_LESS Passes if ( ref & mask ) < ( stencil & mask ).
no stencil modification can occur and it is as if the stencil test al‐
ways passes.
ERRORS
GL_INVALID_ENUM is generated if func is not one of the eight accepted
values.
GL_INVALID_OPERATION is generated if glStencilFunc is executed between
the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_STENCIL_FUNC
glGet with argument GL_STENCIL_VALUE_MASK
glGet with argument GL_STENCIL_REF
glGet with argument GL_STENCIL_BITS
glIsEnabled with argument GL_STENCIL_TEST
SEE ALSO
glAlphaFunc, glBlendFunc, glDepthFunc, glEnable, glIsEnabled, glLogicOp,
glStencilOp
GLSTENCILFUNC(3G)
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