PARAMETERS
mode Specifies the rasterization mode. Three values are accepted:
GL_RENDER, GL_SELECT, and GL_FEEDBACK. The initial value is
GL_RENDER.
DESCRIPTION
glRenderMode sets the rasterization mode. It takes one argument, mode,
which can assume one of three predefined values:
GL_RENDER Render mode. Primitives are rasterized, producing pixel
fragments, which are written into the frame buffer.
This is the normal mode and also the default mode.
GL_SELECT Selection mode. No pixel fragments are produced, and no
change to the frame buffer contents is made. Instead, a
record of the names of primitives that would have been
drawn if the render mode had been GL_RENDER is returned
in a select buffer, which must be created (see
glSelectBuffer) before selection mode is entered.
GL_FEEDBACK Feedback mode. No pixel fragments are produced, and no
change to the frame buffer contents is made. Instead,
the coordinates and attributes of vertices that would
have been drawn if the render mode had been GL_RENDER is
returned in a feedback buffer, which must be created
(see glFeedbackBuffer) before feedback mode is entered.
The return value of glRenderMode is determined by the render mode at the
time glRenderMode is called, rather than by mode. The values returned
for the three render modes are as follows:
GL_RENDER 0.
GL_SELECT The number of hit records transferred to the select buf‐
fer.
GL_FEEDBACK The number of values (not vertices) transferred to the
feedback buffer.
See the glSelectBuffer and glFeedbackBuffer reference pages for more de‐
tails concerning selection and feedback operation.
NOTES
If an error is generated, glRenderMode returns 0 regardless of the cur‐
rent render mode.
ERRORS
GL_INVALID_ENUM is generated if mode is not one of the three accepted
values.
GL_INVALID_OPERATION is generated if glSelectBuffer is called while the
glFeedbackBuffer, glInitNames, glLoadName, glPassThrough, glPushName,
glSelectBuffer
GLRENDERMODE(3G)
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