GLfloat param )
       void GLAPIENTRY glPixelTransferi( GLenum pname,
                                         GLint param )

PARAMETERS
       pname  Specifies the symbolic name of the pixel transfer parameter to be
              set.  Must be one of the following: GL_MAP_COLOR, GL_MAP_STENCIL,
              GL_INDEX_SHIFT,   GL_INDEX_OFFSET,   GL_RED_SCALE,   GL_RED_BIAS,
              GL_GREEN_SCALE,   GL_GREEN_BIAS,   GL_BLUE_SCALE,   GL_BLUE_BIAS,
              GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS.

              Additionally,  if  the GL_ARB_imaging extension is supported, the
              following       symbolic        names        are        accepted:
              GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE,
              GL_POST_COLOR_MATRIX_BLUE_SCALE,
              GL_POST_COLOR_MATRIX_ALPHA_SCALE,  GL_POST_COLOR_MATRIX_RED_BIAS,
              GL_POST_COLOR_MATRIX_GREEN_BIAS,  GL_POST_COLOR_MATRIX_BLUE_BIAS,
              GL_POST_COLOR_MATRIX_ALPHA_BIAS,   GL_POST_CONVOLUTION_RED_SCALE,
              GL_POST_CONVOLUTION_GREEN_SCALE,  GL_POST_CONVOLUTION_BLUE_SCALE,
              GL_POST_CONVOLUTION_ALPHA_SCALE,    GL_POST_CONVOLUTION_RED_BIAS,
              GL_POST_CONVOLUTION_GREEN_BIAS,    GL_POST_CONVOLUTION_BLUE_BIAS,
              and GL_POST_CONVOLUTION_ALPHA_BIAS.

       param  Specifies the value that pname is set to.

DESCRIPTION
       glPixelTransfer  sets  pixel transfer modes that affect the operation of
       subsequent     glCopyPixels,     glCopyTexImage1D,     glCopyTexImage2D,
       glCopyTexSubImage1D,      glCopyTexSubImage2D,      glCopyTexSubImage3D,
       glDrawPixels, glReadPixels,  glTexImage1D,  glTexImage2D,  glTexImage3D,
       glTexSubImage1D,  glTexSubImage2D,  and glTexSubImage3D commands.  Addi‐
       tionally, if  the  GL_ARB_imaging  subset  is  supported,  the  routines
       glColorTable,           glColorSubTable,          glConvolutionFilter1D,
       glConvolutionFilter2D, glHistogram,  glMinmax,  and  glSeparableFilter2D
       are  also affected.  The algorithms that are specified by pixel transfer
       modes operate on pixels after they are read from  the  frame  buffer  (‐
       glCopyPixels  glCopyTexImage1D,  glCopyTexImage2D,  glCopyTexSubImage1D,
       glCopyTexSubImage2D, glCopyTexSubImage3D, and glReadPixels), or unpacked
       from    client   memory   (glDrawPixels,   glTexImage1D,   glTexImage2D,
       glTexImage3D, glTexSubImage1D,  glTexSubImage2D,  and  glTexSubImage3D).
       Pixel transfer operations happen in the same order, and in the same man‐
       ner, regardless of the command that resulted  in  the  pixel  operation.
       Pixel  storage  modes (see glPixelStore) control the unpacking of pixels
       being read from client memory, and the packing of pixels  being  written
       back into client memory.

       Pixel  transfer  operations  handle four fundamental pixel types: color,
       color index, depth, and stencil.  Color pixels consist of four floating-
       point  values  with unspecified mantissa and exponent sizes, scaled such
       that 0 represents zero intensity and 1 represents full intensity.  Color
       indices  comprise a single fixed-point value, with unspecified precision
       to the right of the binary point.  Depth pixels comprise a single float‐
                   nent   is   multiplied   by  GL_BLUE_SCALE,  then  added  to
                   GL_BLUE_BIAS; and  the  alpha  component  is  multiplied  by
                   GL_ALPHA_SCALE, then added to GL_ALPHA_BIAS.  After all four
                   color components are scaled and biased, each is  clamped  to
                   the  range  [0,1].   All  color,  scale, and bias values are
                   specified with glPixelTransfer.

                   If GL_MAP_COLOR is true, each color component is  scaled  by
                   the  size  of the corresponding color-to-color map, then re‐
                   placed by the contents of that map  indexed  by  the  scaled
                   component.    That  is,  the  red  component  is  scaled  by
                   GL_PIXEL_MAP_R_TO_R_SIZE, then replaced by the  contents  of
                   GL_PIXEL_MAP_R_TO_R  indexed by itself.  The green component
                   is scaled by GL_PIXEL_MAP_G_TO_G_SIZE, then replaced by  the
                   contents of GL_PIXEL_MAP_G_TO_G indexed by itself.  The blue
                   component is scaled by  GL_PIXEL_MAP_B_TO_B_SIZE,  then  re‐
                   placed by the contents of GL_PIXEL_MAP_B_TO_B indexed by it‐
                   self.    And   the   alpha   component    is    scaled    by
                   GL_PIXEL_MAP_A_TO_A_SIZE,  then  replaced by the contents of
                   GL_PIXEL_MAP_A_TO_A indexed by itself.  All components taken
                   from   the  maps  are  then  clamped  to  the  range  [0,1].
                   GL_MAP_COLOR is specified with  glPixelTransfer.   The  con‐
                   tents of the various maps are specified with glPixelMap.

                   If  the  GL_ARB_imaging  extension is supported, each of the
                   four color components may be scaled and biased  after  tran‐
                   formation  by  the color matrix.  That is, the red component
                   is multiplied by GL_POST_COLOR_MATRIX_RED_SCALE, then  added
                   to  GL_POST_COLOR_MATRIX_RED_BIAS;  the  green  component is
                   multiplied by GL_POST_COLOR_MATRIX_GREEN_SCALE,  then  added
                   to  GL_POST_COLOR_MATRIX_GREEN_BIAS;  the  blue component is
                   multiplied by GL_POST_COLOR_MATRIX_BLUE_SCALE, then added to
                   GL_POST_COLOR_MATRIX_BLUE_BIAS;  and  the alpha component is
                   multiplied by GL_POST_COLOR_MATRIX_ALPHA_SCALE,  then  added
                   to  GL_POST_COLOR_MATRIX_ALPHA_BIAS.   After  all four color
                   components are scaled and biased, each  is  clamped  to  the
                   range [0,1].

                   Similiarly,  if  the  GL_ARB_imaging extension is supported,
                   each of the four color components may be scaled  and  biased
                   after  processing  by  the enabled convolution filter.  That
                   is,    the    red     component     is     multiplied     by
                   GL_POST_CONVOLUTION_RED_SCALE,       then      added      to
                   GL_POST_CONVOLUTION_RED_BIAS; the green component is  multi‐
                   plied  by  GL_POST_CONVOLUTION_GREEN_SCALE,  then  added  to
                   GL_POST_CONVOLUTION_GREEN_BIAS; the blue component is multi‐
                   plied   by  GL_POST_CONVOLUTION_BLUE_SCALE,  then  added  to
                   GL_POST_CONVOLUTION_BLUE_BIAS; and the  alpha  component  is
                   multiplied by GL_POST_CONVOLUTION_ALPHA_SCALE, then added to
                   GL_POST_CONVOLUTION_ALPHA_BIAS.  After all four color compo‐
                   nents  are  scaled  and biased, each is clamped to the range
                   [0,1].
                   GL_MAP_COLOR is true, each index is masked by 2n−1, where  n
                   is  GL_PIXEL_MAP_I_TO_I_SIZE,  then replaced by the contents
                   of  GL_PIXEL_MAP_I_TO_I  indexed  by   the   masked   value.
                   GL_MAP_COLOR  is  specified  with glPixelTransfer.  The con‐
                   tents of the index map is specified with glPixelMap.

                   If the resulting pixels are to be written to an  RGBA  color
                   buffer,  or if they are read back to client memory in a for‐
                   mat other than GL_COLOR_INDEX, the pixels are converted from
                   indices   to   colors   by   referencing   the   four   maps
                   GL_PIXEL_MAP_I_TO_R,                    GL_PIXEL_MAP_I_TO_G,
                   GL_PIXEL_MAP_I_TO_B,  and GL_PIXEL_MAP_I_TO_A.  Before being
                   dereferenced, the index  is  masked  by  2n−1,  where  n  is
                   GL_PIXEL_MAP_I_TO_R_SIZE      for      the      red     map,
                   GL_PIXEL_MAP_I_TO_G_SIZE     for     the     green      map,
                   GL_PIXEL_MAP_I_TO_B_SIZE    for    the    blue    map,   and
                   GL_PIXEL_MAP_I_TO_A_SIZE for the alpha map.  All  components
                   taken  from  the  maps  are then clamped to the range [0,1].
                   The contents of the four maps is specified with glPixelMap.

       Depth       Each depth value is multiplied by GL_DEPTH_SCALE,  added  to
                   GL_DEPTH_BIAS, then clamped to the range [0,1].

       Stencil     Each  index  is  shifted GL_INDEX_SHIFT bits just as a color
                   index is, then added to GL_INDEX_OFFSET.  If  GL_MAP_STENCIL
                   is   true,  each  index  is  masked  by  2n−1,  where  n  is
                   GL_PIXEL_MAP_S_TO_S_SIZE, then replaced by the  contents  of
                   GL_PIXEL_MAP_S_TO_S indexed by the masked value.

       The  following  table  gives the type, initial value, and range of valid
       values for each of the pixel  transfer  parameters  that  are  set  with
       glPixelTransfer.

       ─────────────────────────────────────────────────────────────────────────
       pname                               Type     Initial Value   Valid Range
       ─────────────────────────────────────────────────────────────────────────
       GL_MAP_COLOR                       boolean       false       true/false
       GL_MAP_STENCIL                     boolean       false       true/false
       GL_INDEX_SHIFT                     integer         0           (-∞,∞)
       GL_INDEX_OFFSET                    integer         0           (-∞,∞)
       GL_RED_SCALE                        float          1           (-∞,∞)
       GL_GREEN_SCALE                      float          1           (-∞,∞)
       GL_BLUE_SCALE                       float          1           (-∞,∞)
       GL_ALPHA_SCALE                      float          1           (-∞,∞)
       GL_DEPTH_SCALE                      float          1           (-∞,∞)
       GL_RED_BIAS                         float          0           (-∞,∞)
       GL_GREEN_BIAS                       float          0           (-∞,∞)
       GL_BLUE_BIAS                        float          0           (-∞,∞)
       GL_ALPHA_BIAS                       float          0           (-∞,∞)
       GL_DEPTH_BIAS                       float          0           (-∞,∞)
       GL_POST_COLOR_MATRIX_RED_SCALE      float          1           (-∞,∞)
       GL_POST_COLOR_MATRIX_GREEN_SCALE    float          1           (-∞,∞)
       GL_POST_CONVOLUTION_ALPHA_BIAS      float          0           (-∞,∞)
       ─────────────────────────────────────────────────────────────────────────

       glPixelTransferf  can  be  used to set any pixel transfer parameter.  If
       the parameter type is boolean, 0 implies false and any other  value  im‐
       plies  true.   If pname is an integer parameter, param is rounded to the
       nearest integer.

       Likewise, glPixelTransferi can be used to set any of the pixel  transfer
       parameters.   Boolean  parameters  are set to false if param is 0 and to
       true otherwise.  param is converted to floating point before  being  as‐
       signed to real-valued parameters.

NOTES
       If     a     glColorTable,    glColorSubTable,    glConvolutionFilter1D,
       glConvolutionFilter2D, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D,
       glCopyTexSubImage1D,      glCopyTexSubImage2D,      glCopyTexSubImage3D,
       glDrawPixels,    glReadPixels,    glSeparableFilter2D,     glTexImage1D,
       glTexImage2D,   glTexImage3D,   glTexSubImage1D,   glTexSubImage2D,   or
       glTexSubImage3D.  command is placed in a display list (see glNewList and
       glCallList), the pixel transfer mode settings in effect when the display
       list is executed are the ones that are used.  They may be different from
       the settings when the command was compiled into the display list.

ERRORS
       GL_INVALID_ENUM is generated if pname is not an accepted value.

       GL_INVALID_OPERATION is generated if glPixelTransfer is executed between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_MAP_COLOR
       glGet with argument GL_MAP_STENCIL
       glGet with argument GL_INDEX_SHIFT
       glGet with argument GL_INDEX_OFFSET
       glGet with argument GL_RED_SCALE
       glGet with argument GL_RED_BIAS
       glGet with argument GL_GREEN_SCALE
       glGet with argument GL_GREEN_BIAS
       glGet with argument GL_BLUE_SCALE
       glGet with argument GL_BLUE_BIAS
       glGet with argument GL_ALPHA_SCALE
       glGet with argument GL_ALPHA_BIAS
       glGet with argument GL_DEPTH_SCALE
       glGet with argument GL_DEPTH_BIAS
       glGet with argument GL_POST_COLOR_MATRIX_RED_SCALE
       glGet with argument GL_POST_COLOR_MATRIX_RED_BIAS
       glGet with argument GL_POST_COLOR_MATRIX_GREEN_SCALE
       glGet with argument GL_POST_COLOR_MATRIX_GREEN_BIAS
       glGet with argument GL_POST_COLOR_MATRIX_BLUE_SCALE
       glGet with argument GL_POST_COLOR_MATRIX_BLUE_BIAS
       glGet with argument GL_POST_COLOR_MATRIX_ALPHA_SCALE
       glDrawPixels,    glNewList,   glPixelMap,   glPixelStore,   glPixelZoom,
       glReadPixels, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D,
       glTexSubImage2D, glTexSubImage3D

                                                            GLPIXELTRANSFER(3G)

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