void GLAPIENTRY glMultMatrixd( const GLdouble *m )
void GLAPIENTRY glMultMatrixf( const GLfloat *m )
PARAMETERS
m Points to 16 consecutive values that are used as the elements of a
4×4 column-major matrix.
DESCRIPTION
glMultMatrix multiplies the current matrix with the one specified using
m, and replaces the current matrix with the product.
The current matrix is determined by the current matrix mode (see
glMatrixMode). It is either the projection matrix, modelview matrix, or
the texture matrix.
EXAMPLES
If the current matrix is C, and the coordinates to be transformed are,
v=(v[0],v[1],v[2],v[3]). Then the current transformation is C×v, or
c[0] c[4] c[8] c[12] v[0]
⎝c[1] c[5] c[9] c[13]⎠×⎝v[1]⎠
c[2] c[6] c[10] c[14] v[2]
c[3] c[7] c[11] c[15] v[3]
Calling glMultMatrix with an argument of m=m[0],m[1],...,m[15] replaces
the current transformation with (C×M)×v, or
c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
⎝c[1] c[5] c[9] c[13]⎠×⎝m[1] m[5] m[9] m[13]⎠×⎝v[1]⎠
c[2] c[6] c[10] c[14] m[2] m[6] m[10] m[14] v[2]
c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
Where '×' denotes matrix multiplication, and v is represented as a 4×1
matrix.
NOTES
While the elements of the matrix may be specified with single or double
precision, the GL may store or operate on these values in less than sin‐
gle precision.
In many computer languages 4×4 arrays are represented in row-major or‐
der. The transformations just described represent these matrices in col‐
umn-major order. The order of the multiplication is important. For ex‐
ample, if the current transformation is a rotation, and glMultMatrix is
called with a translation matrix, the translation is done directly on
the coordinates to be transformed, while the rotation is done on the re‐
sults of that translation.
ERRORS
GL_INVALID_OPERATION is generated if glMultMatrix is executed between
the execution of glBegin and the corresponding execution of glEnd.
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