ord4dARB,   glMultiTexCoord4fARB,   glMultiTexCoord4iARB,  glMultiTexCo‐
       ord4sARB,  glMultiTexCoord1dvARB,  glMultiTexCoord1fvARB,  glMultiTexCo‐
       ord1ivARB,  glMultiTexCoord1svARB,  glMultiTexCoord2dvARB, glMultiTexCo‐
       ord2fvARB, glMultiTexCoord2ivARB,  glMultiTexCoord2svARB,  glMultiTexCo‐
       ord3dvARB,  glMultiTexCoord3fvARB,  glMultiTexCoord3ivARB, glMultiTexCo‐
       ord3svARB, glMultiTexCoord4dvARB,  glMultiTexCoord4fvARB,  glMultiTexCo‐
       ord4ivARB, glMultiTexCoord4svARB - set the current texture coordinates

C SPECIFICATION
       void GLAPIENTRY glMultiTexCoord1dARB( GLenum target,
                                             GLdouble s )
       void GLAPIENTRY glMultiTexCoord1fARB( GLenum target,
                                             GLfloat s )
       void GLAPIENTRY glMultiTexCoord1iARB( GLenum target,
                                             GLint s )
       void GLAPIENTRY glMultiTexCoord1sARB( GLenum target,
                                             GLshort s )
       void GLAPIENTRY glMultiTexCoord2dARB( GLenum target,
                                             GLdouble s,
                                             GLdouble t )
       void GLAPIENTRY glMultiTexCoord2fARB( GLenum target,
                                             GLfloat s,
                                             GLfloat t )
       void GLAPIENTRY glMultiTexCoord2iARB( GLenum target,
                                             GLint s,
                                             GLint t )
       void GLAPIENTRY glMultiTexCoord2sARB( GLenum target,
                                             GLshort s,
                                             GLshort t )
       void GLAPIENTRY glMultiTexCoord3dARB( GLenum target,
                                             GLdouble s,
                                             GLdouble t,
                                             GLdouble r )
       void GLAPIENTRY glMultiTexCoord3fARB( GLenum target,
                                             GLfloat s,
                                             GLfloat t,
                                             GLfloat r )
       void GLAPIENTRY glMultiTexCoord3iARB( GLenum target,
                                             GLint s,
                                             GLint t,
                                             GLint r )
       void GLAPIENTRY glMultiTexCoord3sARB( GLenum target,
                                             GLshort s,
                                             GLshort t,
                                             GLshort r )
       void GLAPIENTRY glMultiTexCoord4dARB( GLenum target,
                                             GLdouble s,
                                             GLdouble t,
                                             GLdouble r,
                                             GLdouble q )
       void GLAPIENTRY glMultiTexCoord4fARB( GLenum target,
                                             GLfloat s,

PARAMETERS
       target  Specifies  texture  unit  whose  coordinates should be modified.
               The number of texture units  is  implementation  dependent,  but
               must be at least two. Must be one of GL_TEXTUREi_ARB where 0 ≤ i
               < GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-dependent
               value.

       s, t, r, q
               Specify  s,  t,  r, and q texture coordinates for target texture
               unit.  Not all parameters are present in all forms of  the  com‐
               mand.

C SPECIFICATION
       void GLAPIENTRY glMultiTexCoord1dvARB( GLenum target,
                                              const GLdouble *v )
       void GLAPIENTRY glMultiTexCoord1fvARB( GLenum target,
                                              const GLfloat *v )
       void GLAPIENTRY glMultiTexCoord1ivARB( GLenum target,
                                              const GLint *v )
       void GLAPIENTRY glMultiTexCoord1svARB( GLenum target,
                                              const GLshort *v )
       void GLAPIENTRY glMultiTexCoord2dvARB( GLenum target,
                                              const GLdouble *v )
       void GLAPIENTRY glMultiTexCoord2fvARB( GLenum target,
                                              const GLfloat *v )
       void GLAPIENTRY glMultiTexCoord2ivARB( GLenum target,
                                              const GLint *v )
       void GLAPIENTRY glMultiTexCoord2svARB( GLenum target,
                                              const GLshort *v )
       void GLAPIENTRY glMultiTexCoord3dvARB( GLenum target,
                                              const GLdouble *v )
       void GLAPIENTRY glMultiTexCoord3fvARB( GLenum target,
                                              const GLfloat *v )
       void GLAPIENTRY glMultiTexCoord3ivARB( GLenum target,
                                              const GLint *v )
       void GLAPIENTRY glMultiTexCoord3svARB( GLenum target,
                                              const GLshort *v )
       void GLAPIENTRY glMultiTexCoord4dvARB( GLenum target,
                                              const GLdouble *v )
       void GLAPIENTRY glMultiTexCoord4fvARB( GLenum target,
                                              const GLfloat *v )
       void GLAPIENTRY glMultiTexCoord4ivARB( GLenum target,
                                              const GLint *v )
       void GLAPIENTRY glMultiTexCoord4svARB( GLenum target,
                                              const GLshort *v )

PARAMETERS
       target Specifies texture unit whose coordinates should be modified.  The
              number of texture units is implementation dependent, but must  be
              at  least  two. Must be one of GL_TEXTUREi_ARB, where 0 ≤ i < the
              implementation-dependent value of GL_MAX_TEXTURE_UNITS_ARB.

       values for s, t, r, q are (0, 0, 0, 1).

NOTES
       glMultiTexCoordARB  is only supported if GL_ARB_multitexture is included
       in the string returned by glGetString  when  called  with  the  argument
       GL_EXTENSIONS.

       The current texture coordinates can be updated at any time.  In particu‐
       lar, glMultiTexCoordARB can be called between a call to glBegin and  the
       corresponding call to glEnd.

       It is always the case that GL_TEXTUREi_ARB = GL_TEXTURE0_ARB + i.

ASSOCIATED GETS
       glGet  with  argument GL_CURRENT_TEXTURE_COORDS with appropriate texture
       unit selected.

SEE ALSO
       glActiveTextureARB,        glClientActiveTextureARB,         glTexCoord,
       glTexCoordPointer, glVertex

                                                         GLMULTITEXCOORDARB(3G)

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