PARAMETERS
       name  Specifies  a  name  that  will  replace  the top value on the name
             stack.

DESCRIPTION
       The name stack is used during selection mode to allow sets of  rendering
       commands  to  be  uniquely identified.  It consists of an ordered set of
       unsigned integers.  glLoadName causes name to replace the value  on  the
       top of the name stack, which is initially empty.

       The  name  stack is always empty while the render mode is not GL_SELECT.
       Calls to glLoadName while the render mode is not GL_SELECT are ignored.

ERRORS
       GL_INVALID_OPERATION is generated if glLoadName is called while the name
       stack is empty.

       GL_INVALID_OPERATION  is generated if glLoadName is executed between the
       execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_NAME_STACK_DEPTH
       glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
       glInitNames, glPushName, glRenderMode, glSelectBuffer

                                                                 GLLOADNAME(3G)

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