GLushort pattern )

PARAMETERS
       factor   Specifies  a  multiplier  for each bit in the line stipple pat‐
                tern.  If factor is 3, for example, each bit in the pattern  is
                used  three  times  before the next bit in the pattern is used.
                factor is clamped to the range [1, 256] and defaults to 1.

       pattern  Specifies a 16-bit integer whose bit pattern  determines  which
                fragments  of a line will be drawn when the line is rasterized.
                Bit zero is used first; the default pattern is all 1's.

DESCRIPTION
       Line stippling masks out certain fragments  produced  by  rasterization;
       those  fragments  will  not  be drawn.  The masking is achieved by using
       three parameters: the 16-bit line stipple pattern  pattern,  the  repeat
       count factor, and an integer stipple counter s.

       Counter s is reset to 0 whenever glBegin is called, and before each line
       segment of a glBegin(GL_LINES)/glEnd sequence is generated.  It  is  in‐
       cremented  after  each  fragment of a unit width aliased line segment is
       generated, or after each i fragments of an i width line segment are gen‐
       erated.  The i fragments associated with count s are masked out if

                             pattern bit (s/factor)mod16

       is  0, otherwise these fragments are sent to the frame buffer.  Bit zero
       of pattern is the least significant bit.

       Antialiased lines are treated as a sequence of  1×width  rectangles  for
       purposes  of stippling.  Whether rectagle s is rasterized or not depends
       on the fragment rule described for aliased  lines,  counting  rectangles
       rather than groups of fragments.

       To  enable  and disable line stippling, call glEnable and glDisable with
       argument GL_LINE_STIPPLE.  When enabled, the line stipple pattern is ap‐
       plied  as  described above.  When disabled, it is as if the pattern were
       all 1's.  Initially, line stippling is disabled.

ERRORS
       GL_INVALID_OPERATION is generated if glLineStipple is  executed  between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_LINE_STIPPLE_PATTERN
       glGet with argument GL_LINE_STIPPLE_REPEAT
       glIsEnabled with argument GL_LINE_STIPPLE

SEE ALSO
       glLineWidth, glPolygonStipple

                                                              GLLINESTIPPLE(3G)

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