void GLAPIENTRY glInterleavedArrays( GLenum format,
                                            GLsizei strid )

PARAMETERS
       format  Specifies the  type  of  array  to  enable.  Symbolic  constants
               GL_V2F,    GL_V3F,    GL_C4UB_V2F,    GL_C4UB_V3F,   GL_C3F_V3F,
               GL_N3F_V3F,     GL_C4F_N3F_V3F,     GL_T2F_V3F,      GL_T4F_V4F,
               GL_T2F_C4UB_V3F,         GL_T2F_C3F_V3F,         GL_T2F_N3F_V3F,
               GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted.

       strid   Specifies the offset in bytes between each aggregate array  ele‐
               ment.

DESCRIPTION
       glInterleavedArrays  lets  you specify and enable individual color, nor‐
       mal, texture and vertex arrays whose elements are part of a  larger  ag‐
       gregate array element.  For some implementations, this is more efficient
       than specifying the arrays separately.

       If strid is 0, the aggregate elements are stored consecutively.   Other‐
       wise, strid bytes occur between the beginning of one aggregate array el‐
       ement and the beginning of the next aggregate array element.

       format serves as a ``key'' describing the extraction of  individual  ar‐
       rays from the aggregate array.  If format contains a T, then texture co‐
       ordinates are extracted from the interleaved array.  If  C  is  present,
       color  values are extracted. If N is present, normal coordinates are ex‐
       tracted.  Vertex coordinates are always extracted.

       The digits 2, 3, and 4 denote how many values are  extracted.   F  indi‐
       cates  that  values  are extracted as floating-point values.  Colors may
       also be extracted as 4 unsigned bytes if 4UB follows the C.  If a  color
       is extracted as 4 unsigned bytes, the vertex array element which follows
       is located at the first possible floating-point aligned address.

NOTES
       glInterleavedArrays is available only  if  the  GL  version  is  1.1  or
       greater.

       If  glInterleavedArrays  is called while compiling a display list, it is
       not compiled into the list, and it is executed immediately.

       Execution of glInterleavedArrays is not allowed between the execution of
       glBegin  and  the  corresponding execution of glEnd, but an error may or
       may not be generated. If no error is generated, the operation  is  unde‐
       fined.

       glInterleavedArrays is typically implemented on the client side.

       Vertex  array  parameters  are  client-side  state and are therefore not
       saved   or   restored   by   glPushAttrib    and    glPopAttrib.     Use
       glPushClientAttrib and glPopClientAttrib instead.
       glIndexPointer, glNormalPointer, glTexCoordPointer, glVertexPointer

                                                        GLINTERLEAVEDARRAYS(3G)

Man(1) output converted with man2html