DESCRIPTION
       The  name stack is used during selection mode to allow sets of rendering
       commands to be uniquely identified.  It consists of an  ordered  set  of
       unsigned  integers.  glInitNames causes the name stack to be initialized
       to its default empty state.

       The name stack is always empty while the render mode is  not  GL_SELECT.
       Calls to glInitNames while the render mode is not GL_SELECT are ignored.

ERRORS
       GL_INVALID_OPERATION is generated if glInitNames is executed between the
       execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_NAME_STACK_DEPTH
       glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
       glLoadName, glPushName, glRenderMode, glSelectBuffer

                                                                GLINITNAMES(3G)

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