void GLAPIENTRY glGetTexParameterfv( GLenum targe )
       void GLAPIENTRY glGetTexParameteriv( GLenum targe )

PARAMETERS
       targe  Specifies   the   symbolic   name   of   the   target    texture.
              GL_TEXTURE_1D,GL_TEXTURE_2D, and GL_TEXTURE_3D  are accepted.

       _param2
              Specifies   the   symbolic   name   of   a   texture   parameter.
              GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD,
              GL_TEXTURE_MAX_LOD,  GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL,
              GL_TEXTURE_WRAP_S,     GL_TEXTURE_WRAP_T,      GL_TEXTURE_WRAP_R,
              GL_TEXTURE_BORDER_COLOR,         GL_TEXTURE_PRIORITY,         and
              GL_TEXTURE_RESIDENT are accepted.

       _param3
              Returns the texture parameters.

DESCRIPTION
       glGetTexParameter returns in _param3 the value or values of the  texture
       parameter  specified  as _param2.  targe defines the target texture, ei‐
       ther GL_TEXTURE_1D, GL_TEXTURE_2D, or  GL_TEXTURE_3D  to  specify  one-,
       two-,  or three-dimensional texturing.  _param2 accepts the same symbols
       as glTexParameter, with the same interpretations:

       GL_TEXTURE_MAG_FILTER              Returns  the  single-valued   texture
                                          magnification filter, a symbolic con‐
                                          stant.   The   initial    value    is
                                          GL_LINEAR.

       GL_TEXTURE_MIN_FILTER              Returns   the  single-valued  texture
                                          minification filter, a symbolic  con‐
                                          stant.    The    initial   value   is
                                          GL_NEAREST_MIPMAP_LINEAR.

       GL_TEXTURE_MIN_LOD                 Returns  the  single-valued   texture
                                          minimum  level-of-detail  value.  The
                                          initial value is −1000.

       GL_TEXTURE_MAX_LOD                 Returns  the  single-valued   texture
                                          maximum  level-of-detail  value.  The
                                          initial value is 1000.

       GL_TEXTURE_BASE_LEVEL              Returns the single-valued  base  tex‐
                                          ture mipmap level.  The initial value
                                          is 0.

       GL_TEXTURE_MAX_LEVEL               Returns  the  single-valued   maximum
                                          texture mipmap array level.  The ini‐
                                          tial value is 1000.

       GL_TEXTURE_WRAP_S                  Returns  the  single-valued  wrapping
       GL_TEXTURE_BORDER_COLOR            Returns  four  integer  or  floating-
                                          point numbers that comprise the  RGBA
                                          color  of the texture border.  Float‐
                                          ing-point values are returned in  the
                                          range [0, 1].  Integer values are re‐
                                          turned as a linear mapping of the in‐
                                          ternal  floating-point representation
                                          such that 1.0 maps to the most  posi‐
                                          tive  representable  integer and -1.0
                                          maps  to  the  most  negative  repre‐
                                          sentable  integer.  The initial value
                                          is (0, 0, 0, 0).

       GL_TEXTURE_PRIORITY                Returns the residence priority of the
                                          target  texture (or the named texture
                                          bound to it). The initial value is 1.
                                          See glPrioritizeTextures.

       GL_TEXTURE_RESIDENT                Returns  the  residence status of the
                                          target texture.   If  the  value  re‐
                                          turned  in  _param3  is  GL_TRUE, the
                                          texture is resident in  texture  mem‐
                                          ory.  See glAreTexturesResident.

NOTES
       GL_TEXTURE_PRIORITY and GL_TEXTURE_RESIDENT are available only if the GL
       version is 1.1 or greater.

       GL_TEXTURE_3D,          GL_TEXTURE_MIN_LOD,          GL_TEXTURE_MAX_LOD,
       GL_TEXTURE_BASE_LEVEL,  GL_TEXTURE_MAX_LEVEL,  and GL_TEXTURE_WRAP_R are
       available only if the GL version is 1.2 or greater.

       If an error is generated, no change is made to the contents of _param3.

ERRORS
       GL_INVALID_ENUM is generated if targe or  _param2  is  not  an  accepted
       value.

       GL_INVALID_OPERATION  is  generated if glGetTexParameter is executed be‐
       tween the execution of glBegin and the corresponding execution of glEnd.

SEE ALSO
       glAreTexturesResident, glPrioritizeTextures, glTexParameter

                                                          GLGETTEXPARAMETER(3G)

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