void GLAPIENTRY glGetTexParameterfv( GLenum targe )
void GLAPIENTRY glGetTexParameteriv( GLenum targe )
PARAMETERS
targe Specifies the symbolic name of the target texture.
GL_TEXTURE_1D,GL_TEXTURE_2D, and GL_TEXTURE_3D are accepted.
_param2
Specifies the symbolic name of a texture parameter.
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD,
GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL,
GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R,
GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, and
GL_TEXTURE_RESIDENT are accepted.
_param3
Returns the texture parameters.
DESCRIPTION
glGetTexParameter returns in _param3 the value or values of the texture
parameter specified as _param2. targe defines the target texture, ei‐
ther GL_TEXTURE_1D, GL_TEXTURE_2D, or GL_TEXTURE_3D to specify one-,
two-, or three-dimensional texturing. _param2 accepts the same symbols
as glTexParameter, with the same interpretations:
GL_TEXTURE_MAG_FILTER Returns the single-valued texture
magnification filter, a symbolic con‐
stant. The initial value is
GL_LINEAR.
GL_TEXTURE_MIN_FILTER Returns the single-valued texture
minification filter, a symbolic con‐
stant. The initial value is
GL_NEAREST_MIPMAP_LINEAR.
GL_TEXTURE_MIN_LOD Returns the single-valued texture
minimum level-of-detail value. The
initial value is −1000.
GL_TEXTURE_MAX_LOD Returns the single-valued texture
maximum level-of-detail value. The
initial value is 1000.
GL_TEXTURE_BASE_LEVEL Returns the single-valued base tex‐
ture mipmap level. The initial value
is 0.
GL_TEXTURE_MAX_LEVEL Returns the single-valued maximum
texture mipmap array level. The ini‐
tial value is 1000.
GL_TEXTURE_WRAP_S Returns the single-valued wrapping
GL_TEXTURE_BORDER_COLOR Returns four integer or floating-
point numbers that comprise the RGBA
color of the texture border. Float‐
ing-point values are returned in the
range [0, 1]. Integer values are re‐
turned as a linear mapping of the in‐
ternal floating-point representation
such that 1.0 maps to the most posi‐
tive representable integer and -1.0
maps to the most negative repre‐
sentable integer. The initial value
is (0, 0, 0, 0).
GL_TEXTURE_PRIORITY Returns the residence priority of the
target texture (or the named texture
bound to it). The initial value is 1.
See glPrioritizeTextures.
GL_TEXTURE_RESIDENT Returns the residence status of the
target texture. If the value re‐
turned in _param3 is GL_TRUE, the
texture is resident in texture mem‐
ory. See glAreTexturesResident.
NOTES
GL_TEXTURE_PRIORITY and GL_TEXTURE_RESIDENT are available only if the GL
version is 1.1 or greater.
GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD,
GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, and GL_TEXTURE_WRAP_R are
available only if the GL version is 1.2 or greater.
If an error is generated, no change is made to the contents of _param3.
ERRORS
GL_INVALID_ENUM is generated if targe or _param2 is not an accepted
value.
GL_INVALID_OPERATION is generated if glGetTexParameter is executed be‐
tween the execution of glBegin and the corresponding execution of glEnd.
SEE ALSO
glAreTexturesResident, glPrioritizeTextures, glTexParameter
GLGETTEXPARAMETER(3G)
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