GLenum pnam )
       void GLAPIENTRY glGetLightiv( GLenum light,
                                     GLenum pnam )

PARAMETERS
       light  Specifies  a light source.  The number of possible lights depends
              on the implementation, but at least eight lights  are  supported.
              They are identified by symbolic names of the form GL_LIGHTi where
              0 ≤ i < GL_MAX_LIGHTS.

       pnam   Specifies a light source parameter for light.  Accepted  symbolic
              names   are  GL_AMBIENT,  GL_DIFFUSE,  GL_SPECULAR,  GL_POSITION,
              GL_SPOT_DIRECTION,       GL_SPOT_EXPONENT,        GL_SPOT_CUTOFF,
              GL_CONSTANT_ATTENUATION,        GL_LINEAR_ATTENUATION,        and
              GL_QUADRATIC_ATTENUATION.

       _param3
              Returns the requested data.

DESCRIPTION
       glGetLight returns in _param3 the value or values of a light source  pa‐
       rameter.   light  names  the  light  and  is a symbolic name of the form
       GL_LIGHTi for 0 ≤ i < GL_MAX_LIGHTS, where GL_MAX_LIGHTS is an implemen‐
       tation  dependent constant that is greater than or equal to eight.  pnam
       specifies one of ten light source parameters, again by symbolic name.

       The following parameters are defined:

       GL_AMBIENT          _param3 returns four integer or floating-point  val‐
                           ues  representing the ambient intensity of the light
                           source.  Integer values, when  requested,  are  lin‐
                           early mapped from the internal floating-point repre‐
                           sentation such that 1.0 maps to  the  most  positive
                           representable  integer  value,  and -1.0 maps to the
                           most negative representable integer value.   If  the
                           internal  value  is  outside  the range [-1, 1], the
                           corresponding integer return value is undefined. The
                           initial value is (0, 0, 0, 1).

       GL_DIFFUSE          _param3  returns four integer or floating-point val‐
                           ues representing the diffuse intensity of the  light
                           source.   Integer  values,  when requested, are lin‐
                           early mapped from the internal floating-point repre‐
                           sentation  such  that  1.0 maps to the most positive
                           representable integer value, and -1.0  maps  to  the
                           most  negative  representable integer value.  If the
                           internal value is outside the  range  [-1,  1],  the
                           corresponding integer return value is undefined. The
                           initial value for GL_LIGHT0 is (1,  1,  1,  1);  for
                           other lights, the initial value is (0, 0, 0, 0).

       GL_SPECULAR         _param3  returns four integer or floating-point val‐
                           rounding the internal floating-point values  to  the
                           nearest  integer  value.   The  returned  values are
                           those maintained in eye coordinates.  They will  not
                           be  equal to the values specified using glLight, un‐
                           less the modelview matrix was identity at  the  time
                           glLight  was  called. The initial value is (0, 0, 1,
                           0).

       GL_SPOT_DIRECTION   _param3 returns three integer or floating-point val‐
                           ues  representing the direction of the light source.
                           Integer values,  when  requested,  are  computed  by
                           rounding  the  internal floating-point values to the
                           nearest integer  value.   The  returned  values  are
                           those  maintained in eye coordinates.  They will not
                           be equal to the values specified using glLight,  un‐
                           less  the  modelview matrix was identity at the time
                           glLight was called.  Although spot direction is nor‐
                           malized  before being used in the lighting equation,
                           the returned values are the transformed versions  of
                           the  specified  values  prior  to normalization. The
                           initial value is (0, 0, -1).

       GL_SPOT_EXPONENT    _param3 returns a single integer  or  floating-point
                           value  representing  the spot exponent of the light.
                           An integer value, when  requested,  is  computed  by
                           rounding  the internal floating-point representation
                           to the nearest integer. The initial value is 0.

       GL_SPOT_CUTOFF      _param3 returns a single integer  or  floating-point
                           value  representing  the  spot  cutoff  angle of the
                           light.  An integer value, when  requested,  is  com‐
                           puted by rounding the internal floating-point repre‐
                           sentation to the nearest integer. The initial  value
                           is 180.

       GL_CONSTANT_ATTENUATION
                           _param3  returns  a single integer or floating-point
                           value representing the  constant  (not  distance-re‐
                           lated)  attenuation of the light.  An integer value,
                           when requested, is computed by rounding the internal
                           floating-point  representation  to the nearest inte‐
                           ger. The initial value is 1.

       GL_LINEAR_ATTENUATION
                           _param3 returns a single integer  or  floating-point
                           value  representing  the  linear  attenuation of the
                           light.  An integer value, when  requested,  is  com‐
                           puted by rounding the internal floating-point repre‐
                           sentation to the nearest integer. The initial  value
                           is 0.

       GL_QUADRATIC_ATTENUATION

       GL_INVALID_OPERATION is generated if glGetLight is executed between  the
       execution of glBegin and the corresponding execution of glEnd.

SEE ALSO
       glLight

                                                                 GLGETLIGHT(3G)

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