GLdouble righ )
PARAMETERS
left, righ Specify the coordinates for the left and right vertical clip‐
ping planes.
_param3, _param4
Specify the coordinates for the bottom and top horizontal
clipping planes.
_param5, _param6
Specify the distances to the near and far depth clipping
planes. Both distances must be positive.
DESCRIPTION
glFrustum describes a perspective matrix that produces a perspective
projection. The current matrix (see glMatrixMode) is multiplied by this
matrix and the result replaces the current matrix, as if glMultMatrix
were called with the following matrix as its argument:
⎣___________ 0 A 0⎦
0 _____________________ B 0
0 0 C D
0 0 −1 0
A=_________
B=_____________________
C=−_____________________
D=−_____________________
Typically, the matrix mode is GL_PROJECTION, and (left, _param3,
-_param5) and (righ, _param4, -_param5) specify the points on the near
clipping plane that are mapped to the lower left and upper right corners
of the window, assuming that the eye is located at (0, 0, 0). -_param6
specifies the location of the far clipping plane. Both _param5 and
_param6 must be positive.
Use glPushMatrix and glPopMatrix to save and restore the current matrix
stack.
NOTES
Depth buffer precision is affected by the values specified for _param5
and _param6. The greater the ratio of _param6 to _param5 is, the less
effective the depth buffer will be at distinguishing between surfaces
that are near each other. If
r=__________
roughly log2(r) bits of depth buffer precision are lost. Because r ap‐
glGet with argument GL_TEXTURE_MATRIX
glGet with argument GL_COLOR_MATRIX
SEE ALSO
glOrtho, glMatrixMode, glMultMatrix, glPushMatrix, glViewport
GLFRUSTUM(3G)
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