PARAMETERS
mode Specifies the orientation of front-facing polygons. GL_CW and
GL_CCW are accepted. The initial value is GL_CCW.
DESCRIPTION
In a scene composed entirely of opaque closed surfaces, back-facing
polygons are never visible. Eliminating these invisible polygons has
the obvious benefit of speeding up the rendering of the image. To en‐
able and disable elimination of back-facing polygons, call glEnable and
glDisable with argument GL_CULL_FACE.
The projection of a polygon to window coordinates is said to have clock‐
wise winding if an imaginary object following the path from its first
vertex, its second vertex, and so on, to its last vertex, and finally
back to its first vertex, moves in a clockwise direction about the inte‐
rior of the polygon. The polygon's winding is said to be counterclock‐
wise if the imaginary object following the same path moves in a counter‐
clockwise direction about the interior of the polygon. glFrontFace
specifies whether polygons with clockwise winding in window coordinates,
or counterclockwise winding in window coordinates, are taken to be
front-facing. Passing GL_CCW to mode selects counterclockwise polygons
as front-facing; GL_CW selects clockwise polygons as front-facing. By
default, counterclockwise polygons are taken to be front-facing.
ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_OPERATION is generated if glFrontFace is executed between the
execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_FRONT_FACE
SEE ALSO
glCullFace, glLightModel
GLFRONTFACE(3G)
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