GLfloat param )
void GLAPIENTRY glFogi( GLenum pname,
GLint param )
PARAMETERS
pname Specifies a single-valued fog parameter. GL_FOG_MODE,
GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, and GL_FOG_INDEX are
accepted.
param Specifies the value that pname will be set to.
C SPECIFICATION
void GLAPIENTRY glFogfv( GLenum pname,
const GLfloat *params )
void GLAPIENTRY glFogiv( GLenum pname,
const GLint *params )
PARAMETERS
pname Specifies a fog parameter. GL_FOG_MODE, GL_FOG_DENSITY,
GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COLOR are ac‐
cepted.
params Specifies the value or values to be assigned to pname.
GL_FOG_COLOR requires an array of four values. All other parame‐
ters accept an array containing only a single value.
DESCRIPTION
Fog is initially disabled. While enabled, fog affects rasterized geome‐
try, bitmaps, and pixel blocks, but not buffer clear operations. To en‐
able and disable fog, call glEnable and glDisable with argument GL_FOG.
glFog assigns the value or values in params to the fog parameter speci‐
fied by pname. The following values are accepted for pname:
GL_FOG_MODE params is a single integer or floating-point value
that specifies the equation to be used to compute
the fog blend factor, f. Three symbolic constants
are accepted: GL_LINEAR, GL_EXP, and GL_EXP2. The
equations corresponding to these symbolic constants
are defined below. The initial fog mode is GL_EXP.
GL_FOG_DENSITY params is a single integer or floating-point value
that specifies density, the fog density used in both
exponential fog equations. Only nonnegative densi‐
ties are accepted. The initial fog density is 1.
GL_FOG_START params is a single integer or floating-point value
that specifies start, the near distance used in the
linear fog equation. The initial near distance is
0.
GL_FOG_END params is a single integer or floating-point value
The initial fog color is (0, 0, 0, 0).
Fog blends a fog color with each rasterized pixel fragment's posttextur‐
ing color using a blending factor f. Factor f is computed in one of
three ways, depending on the fog mode. Let z be the distance in eye co‐
ordinates from the origin to the fragment being fogged. The equation
for GL_LINEAR fog is
f=_________
The equation for GL_EXP fog is
f=e−(density⋅z)
The equation for GL_EXP2 fog is
f=e−(density⋅z)2
Regardless of the fog mode, f is clamped to the range [0, 1] after it is
computed. Then, if the GL is in RGBA color mode, the fragment's red,
green, and blue colors, represented by Cr, are replaced by
Cr′=fCr+(1−f)Cf
Fog does not affect a fragment's alpha component.
In color index mode, the fragment's color index ir is replaced by
ir′=ir+(1−f)if
ERRORS
GL_INVALID_ENUM is generated if pname is not an accepted value, or if
pname is GL_FOG_MODE and params is not an accepted value.
GL_INVALID_VALUE is generated if pname is GL_FOG_DENSITY, and params is
negative.
GL_INVALID_OPERATION is generated if glFog is executed between the exe‐
cution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glIsEnabled with argument GL_FOG
glGet with argument GL_FOG_COLOR
glGet with argument GL_FOG_INDEX
glGet with argument GL_FOG_DENSITY
glGet with argument GL_FOG_START
glGet with argument GL_FOG_END
glGet with argument GL_FOG_MODE
SEE ALSO
glEnable
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