void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 )

PARAMETERS
       1.1  Specifies   the   capability   to   enable.    Symbolic   constants
            GL_COLOR_ARRAY,         GL_EDGE_FLAG_ARRAY,         GL_INDEX_ARRAY,
            GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY,  and  GL_VERTEX_ARRAY  are
            accepted.

C SPECIFICATION
       void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 )

PARAMETERS
       1.1    Specifies the capability to disable.

DESCRIPTION
       glEnableClientState  and glDisableClientState enable or disable individ‐
       ual client-side capabilities. By default, all  client-side  capabilities
       are  disabled.  Both glEnableClientState and glDisableClientState take a
       single argument, 1.1, which can assume one of the following values:

       GL_COLOR_ARRAY           If enabled, the  color  array  is  enabled  for
                                writing   and   used   during   rendering  when
                                glArrayElement, glDrawArrays, glDrawElement, or
                                glDrawRangeElements      is     called.     See
                                glColorPointer.

       GL_EDGE_FLAG_ARRAY       If enabled, the edge flag array is enabled  for
                                writing   and   used   during   rendering  when
                                glArrayElement, glDrawArrays, glDrawElement, or
                                glDrawRangeElements      is     called.     See
                                glEdgeFlagPointer.

       GL_INDEX_ARRAY           If enabled, the  index  array  is  enabled  for
                                writing   and   used   during   rendering  when
                                glArrayElement, glDrawArrays, glDrawElement, or
                                glDrawRangeElements      is     called.     See
                                glIndexPointer.

       GL_NORMAL_ARRAY          If enabled, the normal  array  is  enabled  for
                                writing   and   used   during   rendering  when
                                glArrayElement, glDrawArrays, glDrawElement, or
                                glDrawRangeElements      is     called.     See
                                glNormalPointer.

       GL_TEXTURE_COORD_ARRAY   If enabled, the texture coordinate array is en‐
                                abled  for  writing  and  used during rendering
                                when       glArrayElement,        glDrawArrays,
                                glDrawElement,    or   glDrawRangeElements   is
                                called. See glTexCoordPointer.

       GL_VERTEX_ARRAY          If enabled, the vertex  array  is  enabled  for
                                writing   and   used   during   rendering  when

       glEnableClientState  is not allowed between the execution of glBegin and
       the corresponding glEnd, but an error may or may not be generated. If no
       error is generated, the behavior is undefined.

SEE ALSO
       glArrayElement,  glClientActiveTextureARB, glColorPointer, glDrawArrays,
       glDrawElements,     glEdgeFlagPointer,     glEnable,      glGetPointerv,
       glIndexPointer, glInterleavedArrays, glNormalPointer, glTexCoordPointer,
       glVertexPointer

                                                        GLENABLECLIENTSTATE(3G)

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