PARAMETERS
cap Specifies a symbolic constant indicating a GL capability.
C SPECIFICATION
void GLAPIENTRY glDisable( GLenum cap )
PARAMETERS
cap Specifies a symbolic constant indicating a GL capability.
DESCRIPTION
glEnable and glDisable enable and disable various capabilities. Use
glIsEnabled or glGet to determine the current setting of any capability.
The initial value for each capability with the exception of GL_DITHER is
GL_FALSE. The initial value for GL_DITHER is GL_TRUE.
Both glEnable and glDisable take a single argument, cap, which can as‐
sume one of the following values:
GL_ALPHA_TEST If enabled, do alpha testing. See glAlphaFunc.
GL_AUTO_NORMAL If enabled, generate normal vectors when either
GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4 is used to
generate vertices. See glMap2.
GL_BLEND If enabled, blend the incoming RGBA color val‐
ues with the values in the color buffers. See
glBlendFunc.
GL_CLIP_PLANEi If enabled, clip geometry against user-defined
clipping plane i. See glClipPlane.
GL_COLOR_LOGIC_OP If enabled, apply the currently selected logi‐
cal operation to the incoming RGBA color and
color buffer values. See glLogicOp.
GL_COLOR_MATERIAL If enabled, have one or more material parame‐
ters track the current color. See
glColorMaterial.
GL_COLOR_TABLE If enabled, preform a color table lookup on the
incoming RGBA color values. See glColorTable.
GL_CONVOLUTION_1D If enabled, perform a 1D convolution operation
on incoming RGBA color values. See
glConvolutionFilter1D.
GL_CONVOLUTION_2D If enabled, perform a 2D convolution operation
on incoming RGBA color values. See
glConvolutionFilter2D.
GL_CULL_FACE If enabled, cull polygons based on their wind‐
GL_HISTOGRAM If enabled, histogram incoming RGBA color val‐
ues. See glHistogram.
GL_INDEX_LOGIC_OP If enabled, apply the currently selected logi‐
cal operation to the incoming index and color
buffer indices. See
glLogicOp.
GL_LIGHTi If enabled, include light i in the evaluation
of the lighting equation. See glLightModel and
glLight.
GL_LIGHTING If enabled, use the current lighting parameters
to compute the vertex color or index. Other‐
wise, simply associate the current color or in‐
dex with each vertex. See
glMaterial, glLightModel, and glLight.
GL_LINE_SMOOTH If enabled, draw lines with correct filtering.
Otherwise, draw aliased lines. See
glLineWidth.
GL_LINE_STIPPLE If enabled, use the current line stipple pat‐
tern when drawing lines. See glLineStipple.
GL_MAP1_COLOR_4 If enabled, calls to glEvalCoord1, glEvalMesh1,
and glEvalPoint1 generate RGBA values. See
glMap1.
GL_MAP1_INDEX If enabled, calls to glEvalCoord1, glEvalMesh1,
and glEvalPoint1 generate color indices. See
glMap1.
GL_MAP1_NORMAL If enabled, calls to glEvalCoord1, glEvalMesh1,
and glEvalPoint1 generate normals. See glMap1.
GL_MAP1_TEXTURE_COORD_1 If enabled, calls to glEvalCoord1, glEvalMesh1,
and glEvalPoint1 generate s texture coordi‐
nates. See glMap1.
GL_MAP1_TEXTURE_COORD_2 If enabled, calls to glEvalCoord1, glEvalMesh1,
and glEvalPoint1 generate s and t texture coor‐
dinates. See glMap1.
GL_MAP1_TEXTURE_COORD_3 If enabled, calls to glEvalCoord1, glEvalMesh1,
and glEvalPoint1 generate s, t, and r texture
coordinates. See glMap1.
GL_MAP1_TEXTURE_COORD_4 If enabled, calls to glEvalCoord1, glEvalMesh1,
and glEvalPoint1 generate s, t, r, and q tex‐
ture coordinates. See glMap1.
and glEvalPoint2 generate color indices. See
glMap2.
GL_MAP2_NORMAL If enabled, calls to glEvalCoord2, glEvalMesh2,
and glEvalPoint2 generate normals. See glMap2.
GL_MAP2_TEXTURE_COORD_1 If enabled, calls to glEvalCoord2, glEvalMesh2,
and glEvalPoint2 generate s texture coordi‐
nates. See glMap2.
GL_MAP2_TEXTURE_COORD_2 If enabled, calls to glEvalCoord2, glEvalMesh2,
and glEvalPoint2 generate s and t texture coor‐
dinates. See glMap2.
GL_MAP2_TEXTURE_COORD_3 If enabled, calls to glEvalCoord2, glEvalMesh2,
and glEvalPoint2 generate s, t, and r texture
coordinates. See glMap2.
GL_MAP2_TEXTURE_COORD_4 If enabled, calls to glEvalCoord2, glEvalMesh2,
and glEvalPoint2 generate s, t, r, and q tex‐
ture coordinates. See glMap2.
GL_MAP2_VERTEX_3 If enabled, calls to glEvalCoord2, glEvalMesh2,
and glEvalPoint2 generate x, y, and z vertex
coordinates. See glMap2.
GL_MAP2_VERTEX_4 If enabled, calls to glEvalCoord2, glEvalMesh2,
and glEvalPoint2 generate homogeneous x, y, z,
and w vertex coordinates. See glMap2.
GL_MINMAX If enabled, compute the minimum and maximum
values of incoming RGBA color values. See
glMinmax.
GL_NORMALIZE If enabled, normal vectors specified with
glNormal are scaled to unit length after trans‐
formation. See glNormal.
GL_POINT_SMOOTH If enabled, draw points with proper filtering.
Otherwise, draw aliased points. See
glPointSize.
GL_POLYGON_OFFSET_FILL If enabled, and if the polygon is rendered in
GL_FILL mode, an offset is added to depth val‐
ues of a polygon's fragments before the depth
comparison is performed. See glPolygonOffset.
GL_POLYGON_OFFSET_LINE If enabled, and if the polygon is rendered in
GL_LINE mode, an offset is added to depth val‐
ues of a polygon's fragments before the depth
comparison is performed. See glPolygonOffset.
GL_POST_COLOR_MATRIX_COLOR_TABLE
If enabled, preform a color table lookup on
RGBA color values after color matrix transfor‐
mation. See glColorTable.
GL_POST_CONVOLUTION_COLOR_TABLE
If enabled, preform a color table lookup on
RGBA color values after convolution. See
glColorTable.
GL_RESCALE_NORMAL If enabled, normal vectors specified with
glNormal are scaled to unit length after trans‐
formation. See glNormal.
GL_SEPARABLE_2D If enabled, perform a two-dimensional convolu‐
tion operation using a separable convolution
filter on incoming RGBA color values. See
glSeparableFilter2D.
GL_SCISSOR_TEST If enabled, discard fragments that are outside
the scissor rectangle. See glScissor.
GL_STENCIL_TEST If enabled, do stencil testing and update the
stencil buffer. See glStencilFunc and
glStencilOp.
GL_TEXTURE_1D If enabled, one-dimensional texturing is per‐
formed (unless two- or three-dimensional tex‐
turing is also enabled). See glTexImage1D.
GL_TEXTURE_2D If enabled, two-dimensional texturing is per‐
formed (unless three-dimensional texturing is
also enabled). See glTexImage2D.
GL_TEXTURE_3D If enabled, three-dimensional texturing is per‐
formed. See glTexImage3D.
GL_TEXTURE_GEN_Q If enabled, the q texture coordinate is com‐
puted using the texture generation function de‐
fined with glTexGen. Otherwise, the current q
texture coordinate is used. See glTexGen.
GL_TEXTURE_GEN_R If enabled, the r texture coordinate is com‐
puted using the texture generation function de‐
fined with glTexGen. Otherwise, the current r
texture coordinate is used. See glTexGen.
GL_TEXTURE_GEN_S If enabled, the s texture coordinate is com‐
puted using the texture generation function de‐
fined with glTexGen. Otherwise, the current s
texture coordinate is used. See glTexGen.
GL_COLOR_TABLE, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_HISTOGRAM,
GL_MINMAX, GL_POST_COLOR_MATRIX_COLOR_TABLE,
GL_POST_CONVOLUTION_COLOR_TABLE, and GL_SEPARABLE_2D are available only
if GL_ARB_imaging is returned from glGet with an argument of
GL_EXTENSIONS.
If GL_ARB_multitexture is supported, GL_TEXTURE_1D, GL_TEXTURE_2D,
GL_TEXTURE_3D, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, and
GL_TEXTURE_GEN_Q enable or disable the respective state for the active
texture unit specified with glActiveTextureARB.
ERRORS
GL_INVALID_ENUM is generated if cap is not one of the values listed pre‐
viously.
GL_INVALID_OPERATION is generated if glEnable or glDisable is executed
between the execution of glBegin and the corresponding execution of
glEnd.
SEE ALSO
glActiveTextureARB, glAlphaFunc, glBlendFunc, glClipPlane,
glColorMaterial, glCullFace, glDepthFunc, glDepthRange,
glEnableClientState, glFog, glGet, glIsEnabled, glLight, glLightModel,
glLineWidth, glLineStipple, glLogicOp, glMap1, glMap2, glMaterial,
glNormal, glPointSize, glPolygonMode, glPolygonOffset, glPolygonStipple,
glScissor, glStencilFunc, glStencilOp, glTexGen, glTexImage1D,
glTexImage2D, glTexImage3D
GLENABLE(3G)
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