PARAMETERS
       cap  Specifies a symbolic constant indicating a GL capability.

C SPECIFICATION
       void GLAPIENTRY glDisable( GLenum cap )

PARAMETERS
       cap    Specifies a symbolic constant indicating a GL capability.

DESCRIPTION
       glEnable  and  glDisable  enable  and disable various capabilities.  Use
       glIsEnabled or glGet to determine the current setting of any capability.
       The initial value for each capability with the exception of GL_DITHER is
       GL_FALSE. The initial value for GL_DITHER is GL_TRUE.

       Both glEnable and glDisable take a single argument, cap, which  can  as‐
       sume one of the following values:

       GL_ALPHA_TEST            If enabled, do alpha testing. See glAlphaFunc.

       GL_AUTO_NORMAL           If enabled, generate normal vectors when either
                                GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4 is used to
                                generate vertices.  See glMap2.

       GL_BLEND                 If  enabled, blend the incoming RGBA color val‐
                                ues with the values in the color  buffers.  See
                                glBlendFunc.

       GL_CLIP_PLANEi           If  enabled, clip geometry against user-defined
                                clipping plane i.  See glClipPlane.

       GL_COLOR_LOGIC_OP        If enabled, apply the currently selected  logi‐
                                cal  operation  to  the incoming RGBA color and
                                color buffer values. See glLogicOp.

       GL_COLOR_MATERIAL        If enabled, have one or more  material  parame‐
                                ters    track    the    current   color.    See
                                glColorMaterial.

       GL_COLOR_TABLE           If enabled, preform a color table lookup on the
                                incoming RGBA color values.  See glColorTable.

       GL_CONVOLUTION_1D        If  enabled, perform a 1D convolution operation
                                on   incoming   RGBA   color    values.     See
                                glConvolutionFilter1D.

       GL_CONVOLUTION_2D        If  enabled, perform a 2D convolution operation
                                on   incoming   RGBA   color    values.     See
                                glConvolutionFilter2D.

       GL_CULL_FACE             If  enabled, cull polygons based on their wind‐

       GL_HISTOGRAM             If enabled, histogram incoming RGBA color  val‐
                                ues.  See glHistogram.

       GL_INDEX_LOGIC_OP        If  enabled, apply the currently selected logi‐
                                cal operation to the incoming index  and  color
                                buffer indices. See
                                glLogicOp.

       GL_LIGHTi                If  enabled,  include light i in the evaluation
                                of the lighting equation. See glLightModel  and
                                glLight.

       GL_LIGHTING              If enabled, use the current lighting parameters
                                to compute the vertex color or  index.   Other‐
                                wise, simply associate the current color or in‐
                                dex with each vertex. See
                                glMaterial, glLightModel, and glLight.

       GL_LINE_SMOOTH           If enabled, draw lines with correct  filtering.
                                Otherwise,    draw    aliased    lines.     See
                                glLineWidth.

       GL_LINE_STIPPLE          If enabled, use the current line  stipple  pat‐
                                tern when drawing lines. See glLineStipple.

       GL_MAP1_COLOR_4          If enabled, calls to glEvalCoord1, glEvalMesh1,
                                and glEvalPoint1  generate  RGBA  values.   See
                                glMap1.

       GL_MAP1_INDEX            If enabled, calls to glEvalCoord1, glEvalMesh1,
                                and glEvalPoint1 generate color  indices.   See
                                glMap1.

       GL_MAP1_NORMAL           If enabled, calls to glEvalCoord1, glEvalMesh1,
                                and glEvalPoint1 generate normals.  See glMap1.

       GL_MAP1_TEXTURE_COORD_1  If enabled, calls to glEvalCoord1, glEvalMesh1,
                                and  glEvalPoint1  generate  s  texture coordi‐
                                nates.  See glMap1.

       GL_MAP1_TEXTURE_COORD_2  If enabled, calls to glEvalCoord1, glEvalMesh1,
                                and glEvalPoint1 generate s and t texture coor‐
                                dinates.  See glMap1.

       GL_MAP1_TEXTURE_COORD_3  If enabled, calls to glEvalCoord1, glEvalMesh1,
                                and  glEvalPoint1  generate s, t, and r texture
                                coordinates.  See glMap1.

       GL_MAP1_TEXTURE_COORD_4  If enabled, calls to glEvalCoord1, glEvalMesh1,
                                and  glEvalPoint1  generate s, t, r, and q tex‐
                                ture coordinates.  See glMap1.
                                and  glEvalPoint2  generate color indices.  See
                                glMap2.

       GL_MAP2_NORMAL           If enabled, calls to glEvalCoord2, glEvalMesh2,
                                and glEvalPoint2 generate normals.  See glMap2.

       GL_MAP2_TEXTURE_COORD_1  If enabled, calls to glEvalCoord2, glEvalMesh2,
                                and glEvalPoint2  generate  s  texture  coordi‐
                                nates.  See glMap2.

       GL_MAP2_TEXTURE_COORD_2  If enabled, calls to glEvalCoord2, glEvalMesh2,
                                and glEvalPoint2 generate s and t texture coor‐
                                dinates.  See glMap2.

       GL_MAP2_TEXTURE_COORD_3  If enabled, calls to glEvalCoord2, glEvalMesh2,
                                and glEvalPoint2 generate s, t, and  r  texture
                                coordinates.  See glMap2.

       GL_MAP2_TEXTURE_COORD_4  If enabled, calls to glEvalCoord2, glEvalMesh2,
                                and glEvalPoint2 generate s, t, r, and  q  tex‐
                                ture coordinates.  See glMap2.

       GL_MAP2_VERTEX_3         If enabled, calls to glEvalCoord2, glEvalMesh2,
                                and glEvalPoint2 generate x, y,  and  z  vertex
                                coordinates.  See glMap2.

       GL_MAP2_VERTEX_4         If enabled, calls to glEvalCoord2, glEvalMesh2,
                                and glEvalPoint2 generate homogeneous x, y,  z,
                                and w vertex coordinates.  See glMap2.

       GL_MINMAX                If  enabled,  compute  the  minimum and maximum
                                values of  incoming  RGBA  color  values.   See
                                glMinmax.

       GL_NORMALIZE             If   enabled,  normal  vectors  specified  with
                                glNormal are scaled to unit length after trans‐
                                formation. See glNormal.

       GL_POINT_SMOOTH          If  enabled, draw points with proper filtering.
                                Otherwise,   draw    aliased    points.     See
                                glPointSize.

       GL_POLYGON_OFFSET_FILL   If  enabled,  and if the polygon is rendered in
                                GL_FILL mode, an offset is added to depth  val‐
                                ues  of  a polygon's fragments before the depth
                                comparison is performed.  See glPolygonOffset.

       GL_POLYGON_OFFSET_LINE   If enabled, and if the polygon is  rendered  in
                                GL_LINE  mode, an offset is added to depth val‐
                                ues of a polygon's fragments before  the  depth
                                comparison is performed. See glPolygonOffset.


       GL_POST_COLOR_MATRIX_COLOR_TABLE
                                If enabled, preform a  color  table  lookup  on
                                RGBA  color values after color matrix transfor‐
                                mation.  See glColorTable.

       GL_POST_CONVOLUTION_COLOR_TABLE
                                If enabled, preform a  color  table  lookup  on
                                RGBA   color  values  after  convolution.   See
                                glColorTable.

       GL_RESCALE_NORMAL        If  enabled,  normal  vectors  specified   with
                                glNormal are scaled to unit length after trans‐
                                formation. See glNormal.

       GL_SEPARABLE_2D          If enabled, perform a two-dimensional  convolu‐
                                tion  operation  using  a separable convolution
                                filter on  incoming  RGBA  color  values.   See
                                glSeparableFilter2D.

       GL_SCISSOR_TEST          If  enabled, discard fragments that are outside
                                the scissor rectangle.  See glScissor.

       GL_STENCIL_TEST          If enabled, do stencil testing and  update  the
                                stencil    buffer.    See   glStencilFunc   and
                                glStencilOp.

       GL_TEXTURE_1D            If enabled, one-dimensional texturing  is  per‐
                                formed  (unless  two- or three-dimensional tex‐
                                turing is also enabled).  See glTexImage1D.

       GL_TEXTURE_2D            If enabled, two-dimensional texturing  is  per‐
                                formed  (unless  three-dimensional texturing is
                                also enabled). See glTexImage2D.

       GL_TEXTURE_3D            If enabled, three-dimensional texturing is per‐
                                formed. See glTexImage3D.

       GL_TEXTURE_GEN_Q         If  enabled,  the  q texture coordinate is com‐
                                puted using the texture generation function de‐
                                fined  with glTexGen.  Otherwise, the current q
                                texture coordinate is used.  See glTexGen.

       GL_TEXTURE_GEN_R         If enabled, the r texture  coordinate  is  com‐
                                puted using the texture generation function de‐
                                fined with glTexGen.  Otherwise, the current  r
                                texture coordinate is used.  See glTexGen.

       GL_TEXTURE_GEN_S         If  enabled,  the  s texture coordinate is com‐
                                puted using the texture generation function de‐
                                fined  with glTexGen.  Otherwise, the current s
                                texture coordinate is used.  See glTexGen.

       GL_COLOR_TABLE,  GL_CONVOLUTION_1D,   GL_CONVOLUTION_2D,   GL_HISTOGRAM,
       GL_MINMAX,                             GL_POST_COLOR_MATRIX_COLOR_TABLE,
       GL_POST_CONVOLUTION_COLOR_TABLE, and GL_SEPARABLE_2D are available  only
       if   GL_ARB_imaging   is   returned  from  glGet  with  an  argument  of
       GL_EXTENSIONS.

       If  GL_ARB_multitexture  is  supported,  GL_TEXTURE_1D,   GL_TEXTURE_2D,
       GL_TEXTURE_3D, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, and
       GL_TEXTURE_GEN_Q enable or disable the respective state for  the  active
       texture unit specified with glActiveTextureARB.

ERRORS
       GL_INVALID_ENUM is generated if cap is not one of the values listed pre‐
       viously.

       GL_INVALID_OPERATION is generated if glEnable or glDisable  is  executed
       between  the  execution  of  glBegin  and the corresponding execution of
       glEnd.

SEE ALSO
       glActiveTextureARB,     glAlphaFunc,      glBlendFunc,      glClipPlane,
       glColorMaterial,       glCullFace,       glDepthFunc,      glDepthRange,
       glEnableClientState, glFog, glGet, glIsEnabled,  glLight,  glLightModel,
       glLineWidth,   glLineStipple,  glLogicOp,  glMap1,  glMap2,  glMaterial,
       glNormal, glPointSize, glPolygonMode, glPolygonOffset, glPolygonStipple,
       glScissor,    glStencilFunc,    glStencilOp,   glTexGen,   glTexImage1D,
       glTexImage2D, glTexImage3D

                                                                   GLENABLE(3G)

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