GLsizei heigh )

PARAMETERS
       width, heigh Specify the dimensions of the pixel rectangle to be written
                    into the frame buffer.

       _param3      Specifies the format of the pixel data.  Symbolic constants
                    GL_COLOR_INDEX,    GL_STENCIL_INDEX,    GL_DEPTH_COMPONENT,
                    GL_RGB,  GL_BGR,  GL_RGBA,   GL_BGRA,   GL_RED,   GL_GREEN,
                    GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are
                    accepted.

       _param4      Specifies the data type for  _param5.   Symbolic  constants
                    GL_UNSIGNED_BYTE,  GL_BYTE,  GL_BITMAP,  GL_UNSIGNED_SHORT,
                    GL_SHORT,      GL_UNSIGNED_INT,      GL_INT,      GL_FLOAT,
                    GL_UNSIGNED_BYTE_3_3_2,         GL_UNSIGNED_BYTE_2_3_3_REV,
                    GL_UNSIGNED_SHORT_5_6_5,       GL_UNSIGNED_SHORT_5_6_5_REV,
                    GL_UNSIGNED_SHORT_4_4_4_4,   GL_UNSIGNED_SHORT_4_4_4_4_REV,
                    GL_UNSIGNED_SHORT_5_5_5_1,   GL_UNSIGNED_SHORT_1_5_5_5_REV,
                    GL_UNSIGNED_INT_8_8_8_8,       GL_UNSIGNED_INT_8_8_8_8_REV,
                    GL_UNSIGNED_INT_10_10_10_2,                             and
                    GL_UNSIGNED_INT_2_10_10_10_REV are accepted.

       _param5      Specifies a pointer to the pixel data.

DESCRIPTION
       glDrawPixels  reads  pixel data from memory and writes it into the frame
       buffer
       relative to the current raster position, provided that the raster  posi‐
       tion is valid.  Use
       glRasterPos  to set the current raster position; use glGet with argument
       GL_CURRENT_RASTER_POSITION_VALID to determine if  the  specified  raster
       position is valid, and glGet with argument GL_CURRENT_RASTER_POSITION to
       query the raster position.

       Several parameters define the encoding of pixel data in memory and  con‐
       trol  the  processing of the pixel data before it is placed in the frame
       buffer.  These parameters are  set  with  four  commands:  glPixelStore,
       glPixelTransfer,  glPixelMap,  and glPixelZoom.  This reference page de‐
       scribes the effects on glDrawPixels of many, but not all, of the parame‐
       ters specified by these four commands.

       Data  is  read  from  _param5 as a sequence of signed or unsigned bytes,
       signed or unsigned shorts, signed or unsigned integers, or single-preci‐
       sion  floating-point  values, depending on _param4.  When _param4 is one
       of    GL_UNSIGNED_BYTE,    GL_BYTE,     GL_UNSIGNED_SHORT,     GL_SHORT,
       GL_UNSIGNED_INT,  GL_INT, or GL_FLOAT each of these bytes, shorts, inte‐
       gers, or floating-point values is interpreted as one color or depth com‐
       ponent,  or  one  index,  depending  on _param3.  When _param4 is one of
       GL_UNSIGNED_BYTE_3_3_2,                         GL_UNSIGNED_SHORT_5_6_5,
       GL_UNSIGNED_SHORT_4_4_4_4,                    GL_UNSIGNED_SHORT_5_5_5_1,
       GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_10_10_10_2, each unsigned value

       width×heigh pixels are read from memory, starting at  location  _param5.
       By  default,  these pixels are taken from adjacent memory locations, ex‐
       cept that after all width pixels are read, the read pointer is  advanced
       to  the  next four-byte boundary.  The four-byte row alignment is speci‐
       fied by glPixelStore with argument GL_UNPACK_ALIGNMENT, and  it  can  be
       set  to  one,  two,  four, or eight bytes.  Other pixel store parameters
       specify different read pointer advancements, both before the first pixel
       is  read and after all width pixels are read.  See the glPixelStore ref‐
       erence page for details on these options.

       The width×heigh pixels that are read from memory are each operated on in
       the  same  way,  based  on the values of several parameters specified by
       glPixelTransfer and glPixelMap.  The details  of  these  operations,  as
       well  as the target buffer into which the pixels are drawn, are specific
       to the format of the pixels, as specified by _param3.  _param3  can  as‐
       sume one of 13 symbolic values:

       GL_COLOR_INDEX
                 Each  pixel is a single value, a color index.  It is converted
                 to fixed-point format, with an unspecified number of  bits  to
                 the  right  of the binary point, regardless of the memory data
                 type.  Floating-point values convert to true fixed-point  val‐
                 ues.   Signed  and unsigned integer data is converted with all
                 fraction bits set to 0.  Bitmap data convert to either 0 or 1.

                 Each fixed-point index is then shifted left by  GL_INDEX_SHIFT
                 bits and added to GL_INDEX_OFFSET.  If GL_INDEX_SHIFT is nega‐
                 tive, the shift is to the right.  In either  case,  zero  bits
                 fill otherwise unspecified bit locations in the result.

                 If the GL is in RGBA mode, the resulting index is converted to
                 an RGBA  pixel  with  the  help  of  the  GL_PIXEL_MAP_I_TO_R,
                 GL_PIXEL_MAP_I_TO_G,          GL_PIXEL_MAP_I_TO_B,         and
                 GL_PIXEL_MAP_I_TO_A tables.  If the GL is in color index mode,
                 and  if  GL_MAP_COLOR  is true, the index is replaced with the
                 value that it references in lookup table  GL_PIXEL_MAP_I_TO_I.
                 Whether  the  lookup  replacement of the index is done or not,
                 the integer part of the index is then ANDed with 2b−1, where b
                 is the number of bits in a color index buffer.

                 The  GL  then converts the resulting indices or RGBA colors to
                 fragments by attaching the current raster position  z  coordi‐
                 nate  and  texture coordinates to each pixel, then assigning x
                 and y window coordinates to the nth fragment such that

                                        xn=xr+nmodwidth

                                        yn=yr+⌊n/width⌋

                 where (xr,yr) is the current  raster  position.   These  pixel
                 fragments  are  then treated just like the fragments generated
                 bits, and added to GL_INDEX_OFFSET.  If GL_INDEX_SHIFT is neg‐
                 ative, the shift is to the right.  In either case,  zero  bits
                 fill  otherwise  unspecified  bit locations in the result.  If
                 GL_MAP_STENCIL is true, the index is replaced with  the  value
                 that   it  references  in  lookup  table  GL_PIXEL_MAP_S_TO_S.
                 Whether the lookup replacement of the index is  done  or  not,
                 the integer part of the index is then ANDed with 2b−1, where b
                 is the number of bits in the stencil  buffer.   The  resulting
                 stencil  indices  are  then written to the stencil buffer such
                 that the nth index is written to location

                                       xn=xr+nmodwidth

                                       yn=yr+⌊n/width⌋

              where (xr,yr) is the current raster  position.   Only  the  pixel
              ownership  test,  the scissor test, and the stencil writemask af‐
              fect these write operations.

       GL_DEPTH_COMPONENT
              Each pixel is a single-depth component.  Floating-point  data  is
              converted  directly to an internal floating-point format with un‐
              specified precision.  Signed integer data is mapped  linearly  to
              the  internal  floating-point  format such that the most positive
              representable integer value maps to 1.0, and  the  most  negative
              representable  value  maps  to  -1.0.   Unsigned  integer data is
              mapped similarly: the largest integer value maps to  1.0,  and  0
              maps  to  0.0.   The resulting floating-point depth value is then
              multiplied by GL_DEPTH_SCALE and added to GL_DEPTH_BIAS.  The re‐
              sult is clamped to the range [0,1].

              The  GL then converts the resulting depth components to fragments
              by attaching the current raster position color or color index and
              texture  coordinates to each pixel, then assigning x and y window
              coordinates to the nth fragment such that

                                       xn=xr+nmodwidth

                                       yn=yr+⌊n/width⌋

              where (xr,yr) is the current raster position.  These pixel  frag‐
              ments  are then treated just like the fragments generated by ras‐
              terizing points, lines, or polygons.  Texture mapping,  fog,  and
              all  the fragment operations are applied before the fragments are
              written to the frame buffer.

       GL_RGBA

       GL_BGRA
              Each pixel is a four-component group: for GL_RGBA, the red compo‐
              nent  is  first, followed by green, followed by blue, followed by
              alpha; for GL_BGRA the order is blue, green, red and then  alpha.
              size  of  lookup  table GL_PIXEL_MAP_c_TO_c, then replaced by the
              value that it references in that table.  c is R, G, B, or  A  re‐
              spectively.

              The  GL  then  converts the resulting RGBA colors to fragments by
              attaching the current raster position z  coordinate  and  texture
              coordinates  to each pixel, then assigning x and y window coordi‐
              nates to the nth fragment such that

                                       xn=xr+nmodwidth

                                       yn=yr+⌊n/width⌋

              where (xr,yr) is the current raster position.  These pixel  frag‐
              ments  are then treated just like the fragments generated by ras‐
              terizing points, lines, or polygons.  Texture mapping,  fog,  and
              all  the fragment operations are applied before the fragments are
              written to the frame buffer.

       GL_RED Each pixel is a single red component.   This  component  is  con‐
              verted  to the internal floating-point format in the same way the
              red component of an RGBA pixel is. It is  then  converted  to  an
              RGBA pixel with green and blue set to 0, and alpha set to 1.  Af‐
              ter this conversion, the pixel is treated as if it had been  read
              as an RGBA pixel.

       GL_GREEN
              Each  pixel  is a single green component.  This component is con‐
              verted to the internal floating-point format in the same way  the
              green  component of an RGBA pixel is.  It is then converted to an
              RGBA pixel with red and blue set to 0, and alpha set to 1.  After
              this  conversion,  the pixel is treated as if it had been read as
              an RGBA pixel.

       GL_BLUE
              Each pixel is a single blue component.  This  component  is  con‐
              verted  to the internal floating-point format in the same way the
              blue component of an RGBA pixel is.  It is then converted  to  an
              RGBA  pixel with red and green set to 0, and alpha set to 1.  Af‐
              ter this conversion, the pixel is treated as if it had been  read
              as an RGBA pixel.

       GL_ALPHA
              Each  pixel  is a single alpha component.  This component is con‐
              verted to the internal floating-point format in the same way  the
              alpha  component of an RGBA pixel is.  It is then converted to an
              RGBA pixel with red, green, and blue set to 0.  After  this  con‐
              version,  the  pixel is treated as if it had been read as an RGBA
              pixel.

       GL_RGB

              minance  value,  and  alpha set to 1.  After this conversion, the
              pixel is treated as if it had been read as an RGBA pixel.

       GL_LUMINANCE_ALPHA
              Each pixel is a two-component group: luminance first, followed by
              alpha.   The  two components are converted to the internal float‐
              ing-point format in the same way the red  component  of  an  RGBA
              pixel  is.   They  are  then converted to an RGBA pixel with red,
              green, and blue set to the converted luminance value,  and  alpha
              set  to  the  converted  alpha value.  After this conversion, the
              pixel is treated as if it had been read as an RGBA pixel.

       The following table summarizes the meaning of the  valid  constants  for
       the type parameter:

──────────────────────────────────────────────────────────────────────────────────────────
Type                             Corresponding Type
──────────────────────────────────────────────────────────────────────────────────────────
GL_UNSIGNED_BYTE                 unsigned 8-bit integer
GL_BYTE                          signed 8-bit integer
GL_BITMAP                        single bits in unsigned 8-bit integers
GL_UNSIGNED_SHORT                unsigned 16-bit integer
GL_SHORT                         signed 16-bit integer
GL_UNSIGNED_INT                  unsigned 32-bit integer
GL_INT                           32-bit integer
GL_FLOAT                         single-precision floating-point
GL_UNSIGNED_BYTE_3_3_2           unsigned 8-bit integer
GL_UNSIGNED_BYTE_2_3_3_REV       unsigned 8-bit integer with reversed component ordering
GL_UNSIGNED_SHORT_5_6_5          unsigned 16-bit integer
GL_UNSIGNED_SHORT_5_6_5_REV      unsigned 16-bit integer with reversed component ordering
GL_UNSIGNED_SHORT_4_4_4_4        unsigned 16-bit integer
GL_UNSIGNED_SHORT_4_4_4_4_REV    unsigned 16-bit integer with reversed component ordering
GL_UNSIGNED_SHORT_5_5_5_1        unsigned 16-bit integer
GL_UNSIGNED_SHORT_1_5_5_5_REV    unsigned 16-bit integer with reversed component ordering
GL_UNSIGNED_INT_8_8_8_8          unsigned 32-bit integer
GL_UNSIGNED_INT_8_8_8_8_REV      unsigned 32-bit integer with reversed component ordering
GL_UNSIGNED_INT_10_10_10_2       unsigned 32-bit integer
GL_UNSIGNED_INT_2_10_10_10_REV   unsigned 32-bit integer with reversed component ordering
──────────────────────────────────────────────────────────────────────────────────────────

       The rasterization described so far assumes pixel zoom factors of 1.  If
       glPixelZoom is used to change the x and y pixel zoom factors, pixels are
       converted to fragments as follows.  If (xr, yr) is  the  current  raster
       position,  and  a  given  pixel  is in the nth column and mth row of the
       pixel rectangle, then fragments are generated for pixels  whose  centers
       are in the rectangle with corners at

                                   (xr+zoomxn, yr+zoomym)

                               (xr+zoomx(n+1), yr+zoomy(m+1))

       where  zoomx  is  the  value  of  GL_ZOOM_X  and  zoomy  is the value of

ERRORS
       GL_INVALID_VALUE is generated if either width or heigh is negative.

       GL_INVALID_ENUM is generated if _param3 or _param4 is not one of the ac‐
       cepted values.

       GL_INVALID_OPERATION  is  generated  if  _param3  is  GL_RED,  GL_GREEN,
       GL_BLUE,  GL_ALPHA,  GL_RGB,  GL_RGBA, GL_BGR, GL_BGRA, GL_LUMINANCE, or
       GL_LUMINANCE_ALPHA, and the GL is in color index mode.

       GL_INVALID_ENUM is generated if _param4 is GL_BITMAP and _param3 is  not
       either GL_COLOR_INDEX or GL_STENCIL_INDEX.

       GL_INVALID_OPERATION  is  generated  if  _param3 is GL_STENCIL_INDEX and
       there is no stencil buffer.

       GL_INVALID_OPERATION is generated if glDrawPixels  is  executed  between
       the execution of glBegin and the corresponding execution of glEnd.

       GL_INVALID_OPERATION     is     generated     if    _param3    is    one
       GL_UNSIGNED_BYTE_3_3_2,                      GL_UNSIGNED_BYTE_2_3_3_REV,
       GL_UNSIGNED_SHORT_5_6_5,  of  GL_UNSIGNED_SHORT_5_6_5_REV and _param3 is
       not GL_RGB.

       GL_INVALID_OPERATION   is   generated   if    _param3    is    one    of
       GL_UNSIGNED_SHORT_4_4_4_4,                GL_UNSIGNED_SHORT_4_4_4_4_REV,
       GL_UNSIGNED_SHORT_5_5_5_1,                GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8,                    GL_UNSIGNED_INT_8_8_8_8_REV,
       GL_UNSIGNED_INT_10_10_10_2,   or   GL_UNSIGNED_INT_2_10_10_10_REV    and
       _param3 is neither GL_RGBA nor GL_BGRA.

ASSOCIATED GETS
       glGet with argument GL_CURRENT_RASTER_POSITION
       glGet with argument GL_CURRENT_RASTER_POSITION_VALID

SEE ALSO
       glAlphaFunc,    glBlendFunc,   glCopyPixels,   glDepthFunc,   glLogicOp,
       glPixelMap,  glPixelStore,  glPixelTransfer,  glPixelZoom,  glRasterPos,
       glReadPixels, glScissor, glStencilFunc

                                                               GLDRAWPIXELS(3G)

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