GLint first,
                                     GLsizei count )

PARAMETERS
       mode   Specifies  what kind of primitives to render.  Symbolic constants
              GL_POINTS,      GL_LINE_STRIP,      GL_LINE_LOOP,       GL_LINES,
              GL_TRIANGLE_STRIP,  GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP,
              GL_QUADS, and GL_POLYGON are accepted.

       first  Specifies the starting index in the enabled arrays.

       count  Specifies the number of indices to be rendered.

DESCRIPTION
       glDrawArrays specifies multiple geometric primitives with very few  sub‐
       routine calls. Instead of calling a GL procedure to pass each individual
       vertex, normal, texture coordinate, edge flag, or color,  you  can  pre‐
       specify separate arrays of vertexes, normals, and colors and use them to
       construct a sequence of primitives with a single call to glDrawArrays.

       When glDrawArrays is called, it uses count sequential elements from each
       enabled array to construct a sequence of geometric primitives, beginning
       with element first. mode specifies what kind of primitives are construc‐
       ted,   and  how  the  array  elements  construct  those  primitives.  If
       GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.

       Vertex attributes that are modified by glDrawArrays have an  unspecified
       value  after glDrawArrays returns. For example, if GL_COLOR_ARRAY is en‐
       abled, the value of the current color is  undefined  after  glDrawArrays
       executes. Attributes that aren't modified remain well defined.

NOTES
       glDrawArrays is available only if the GL version is 1.1 or greater.

       glDrawArrays  is  included  in display lists. If glDrawArrays is entered
       into a display list, the necessary array data (determined by  the  array
       pointers and enables) is also entered into the display list. Because the
       array pointers and enables are client-side state,  their  values  affect
       display  lists  when  the lists are created, not when the lists are exe‐
       cuted.

ERRORS
       GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_VALUE is generated if count is negative.

       GL_INVALID_OPERATION is generated if glDrawArrays  is  executed  between
       the execution of glBegin and the corresponding glEnd.

SEE ALSO
       glArrayElement,   glColorPointer,  glDrawElements,  glDrawRangeElements,
       glEdgeFlagPointer, glGetPointerv,  glIndexPointer,  glInterleavedArrays,

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