GLint leve )

PARAMETERS
       target  Specifies the target texture.  Must be GL_TEXTURE_1D.

       leve    Specifies the level-of-detail number.  Level 0 is the base image
               level.  Level n is the nth mipmap reduction image.

       _param3 Specifies the internal format of the texture.  Must  be  one  of
               the   following   symbolic   constants:   GL_ALPHA,   GL_ALPHA4,
               GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE,  GL_LUMINANCE4,
               GL_LUMINANCE8,          GL_LUMINANCE12,          GL_LUMINANCE16,
               GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4,  GL_LUMINANCE6_ALPHA2,
               GL_LUMINANCE8_ALPHA8,                     GL_LUMINANCE12_ALPHA4,
               GL_LUMINANCE12_ALPHA12,  GL_LUMINANCE16_ALPHA16,   GL_INTENSITY,
               GL_INTENSITY4,  GL_INTENSITY8,  GL_INTENSITY12,  GL_INTENSITY16,
               GL_RGB,  GL_R3_G3_B2,  GL_RGB4,  GL_RGB5,   GL_RGB8,   GL_RGB10,
               GL_RGB12,  GL_RGB16,  GL_RGBA,  GL_RGBA2,  GL_RGBA4, GL_RGB5_A1,
               GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.

       _param4, _param5
               Specify the window coordinates of the left corner of the row  of
               pixels to be copied.

       _param6 Specifies  the  width  of  the  texture  image.   Must  be  0 or
               2n+2*_param7 for some integer n.  The height of the texture  im‐
               age is 1.

       _param7 Specifies the width of the border.  Must be either 0 or 1.

DESCRIPTION
       glCopyTexImage1D  defines  a  one-dimensional  texture image with pixels
       from the current GL_READ_BUFFER.

       The screen-aligned pixel row with left corner at (_eqnparam4,_eqnparam5)
       and  with  a length of _eqnparam6+2*_eqnparam7 defines the texture array
       at the mipmap level specified by leve.  _param3 specifies  the  internal
       format of the texture array.

       The  pixels in the row are processed exactly as if glCopyPixels had been
       called, but the process stops just before  final  conversion.   At  this
       point  all  pixel  component  values are clamped to the range [0, 1] and
       then converted to the texture's internal format for storage in the texel
       array.

       Pixel  ordering  is  such  that lower x screen coordinates correspond to
       lower texture coordinates.

       If  any  of  the  pixels  within  the  specified  row  of  the   current
       GL_READ_BUFFER  are  outside the window associated with the current ren‐
       dering context, then the values obtained for those pixels are undefined.

       GL_INVALID_ENUM is generated if target is not one of the allowable  val‐
       ues.

       GL_INVALID_VALUE is generated if leve is less than 0.

       GL_INVALID_VALUE may be generated if leve is greater than log2max, where
       max is the returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_VALUE is generated if _param3 is not an allowable value.

       GL_INVALID_VALUE is generated if _param6 is less than 0 or greater  than
       2  +  GL_MAX_TEXTURE_SIZE, or if it cannot be represented as 2n+2*(_eqn‐
       param7) for some integer value of n.

       GL_INVALID_VALUE is generated if _param7 is not 0 or 1.

       GL_INVALID_OPERATION is generated if glCopyTexImage1D  is  executed  be‐
       tween the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGetTexImage
       glIsEnabled with argument GL_TEXTURE_1D

SEE ALSO
       glCopyPixels,           glCopyTexImage2D,           glCopyTexSubImage1D,
       glCopyTexSubImage2D, glPixelStore, glPixelTransfer, glTexEnv,  glTexGen,
       glTexImage1D, glTexImage2D, glTexSubImage1D, glTexSubImage2D,
       glTexParameter

                                                           GLCOPYTEXIMAGE1D(3G)

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