glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv,
       glColor4uiv, glColor4usv - set the current color

C SPECIFICATION
       void GLAPIENTRY glColor3b( GLbyte red,
                                  GLbyte green,
                                  GLbyte blue )
       void GLAPIENTRY glColor3d( GLdouble red,
                                  GLdouble green,
                                  GLdouble blue )
       void GLAPIENTRY glColor3f( GLfloat red,
                                  GLfloat green,
                                  GLfloat blue )
       void GLAPIENTRY glColor3i( GLint red,
                                  GLint green,
                                  GLint blue )
       void GLAPIENTRY glColor3s( GLshort red,
                                  GLshort green,
                                  GLshort blue )
       void GLAPIENTRY glColor3ub( GLubyte red,
                                   GLubyte green,
                                   GLubyte blue )
       void GLAPIENTRY glColor3ui( GLuint red,
                                   GLuint green,
                                   GLuint blue )
       void GLAPIENTRY glColor3us( GLushort red,
                                   GLushort green,
                                   GLushort blue )
       void GLAPIENTRY glColor4b( GLbyte red,
                                  GLbyte gree )
       void GLAPIENTRY glColor4d( GLdouble red,
                                  GLdouble gree )
       void GLAPIENTRY glColor4f( GLfloat red,
                                  GLfloat gree )
       void GLAPIENTRY glColor4i( GLint red,
                                  GLint gree )
       void GLAPIENTRY glColor4s( GLshort red,
                                  GLshort gree )
       void GLAPIENTRY glColor4ub( GLubyte red,
                                   GLubyte gree )
       void GLAPIENTRY glColor4ui( GLuint red,
                                   GLuint gree )
       void GLAPIENTRY glColor4us( GLushort red,
                                   GLushort gree )

PARAMETERS
       red, gree, blue
                      Specify new red, green, and blue values for  the  current
                      color.

       _param4        Specifies  a  new alpha value for the current color.  In‐
                      cluded only in the four-argument glColor4 commands.

       void GLAPIENTRY glColor4sv( const GLshort *v )
       void GLAPIENTRY glColor4ubv( const GLubyte *v )
       void GLAPIENTRY glColor4uiv( const GLuint *v )
       void GLAPIENTRY glColor4usv( const GLushort *v )

PARAMETERS
       v      Specifies a pointer to an array that contains red,  green,  blue,
              and (sometimes) alpha values.

DESCRIPTION
       The  GL  stores  both  a current single-valued color index and a current
       four-valued RGBA color.  glColor sets  a  new  four-valued  RGBA  color.
       glColor  has  two major variants: glColor3 and glColor4.  glColor3 vari‐
       ants specify new red, green, and blue values explicitly and set the cur‐
       rent  alpha value to 1.0 (full intensity) implicitly.  glColor4 variants
       specify all four color components explicitly.

       glColor3b, glColor4b, glColor3s,  glColor4s,  glColor3i,  and  glColor4i
       take  three  or  four signed byte, short, or long integers as arguments.
       When v is appended to the name, the color commands can take a pointer to
       an array of such values.

       Current  color values are stored in floating-point format, with unspeci‐
       fied mantissa and exponent sizes.  Unsigned  integer  color  components,
       when  specified,  are linearly mapped to floating-point values such that
       the largest representable value maps to 1.0 (full intensity), and 0 maps
       to  0.0  (zero intensity).  Signed integer color components, when speci‐
       fied, are linearly mapped to floating-point values such  that  the  most
       positive  representable  value maps to 1.0, and the most negative repre‐
       sentable value maps to -1.0. (Note that this mapping does not convert  0
       precisely to 0.0.)  Floating-point values are mapped directly.

       Neither  floating-point  nor  signed  integer  values are clamped to the
       range [0,1] before the current color is updated.  However, color  compo‐
       nents  are clamped to this range before they are interpolated or written
       into a color buffer.

NOTES
       The initial value for the current color is (1, 1, 1, 1).

       The current color can be updated at any time.   In  particular,  glColor
       can  be  called  between a call to glBegin and the corresponding call to
       glEnd.

ASSOCIATED GETS
       glGet with argument GL_CURRENT_COLOR
       glGet with argument GL_RGBA_MODE

SEE ALSO
       glIndex

                                                                    GLCOLOR(3G)

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