GLenum typ )

PARAMETERS
       n    Specifies the number of display lists to be executed.

       typ  Specifies  the  type  of  values  in  _param3.   Symbolic constants
            GL_BYTE,  GL_UNSIGNED_BYTE,  GL_SHORT,  GL_UNSIGNED_SHORT,  GL_INT,
            GL_UNSIGNED_INT,  GL_FLOAT,  GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES
            are accepted.

       _param3
            Specifies the address of an array of name offsets  in  the  display
            list.   The  pointer type is void because the offsets can be bytes,
            shorts, ints, or floats, depending on the value of typ.

DESCRIPTION
       glCallLists causes each display list in the  list  of  names  passed  as
       _param3 to be executed.  As a result, the commands saved in each display
       list are executed in order, just as if they were called without using  a
       display list.  Names of display lists that have not been defined are ig‐
       nored.

       glCallLists provides an efficient means for executing more than one dis‐
       play  list.   typ allows lists with various name formats to be accepted.
       The formats are as follows:

       GL_BYTE                  _param3 is treated as an array of signed bytes,
                                each in the range -128 through 127.

       GL_UNSIGNED_BYTE         _param3  is  treated  as  an  array of unsigned
                                bytes, each in the range 0 through 255.

       GL_SHORT                 _param3 is treated as an array of  signed  two-
                                byte integers, each in the range -32768 through
                                32767.

       GL_UNSIGNED_SHORT        _param3 is treated as an array of unsigned two-
                                byte  integers,  each  in  the  range 0 through
                                65535.

       GL_INT                   _param3 is treated as an array of signed  four-
                                byte integers.

       GL_UNSIGNED_INT          _param3  is  treated  as  an  array of unsigned
                                four-byte integers.

       GL_FLOAT                 _param3 is treated as  an  array  of  four-byte
                                floating-point values.

       GL_2_BYTES               _param3  is  treated  as  an  array of unsigned
                                bytes.  Each pair of bytes specifies  a  single
                                display-list  name.   The  value of the pair is
                                single display-list name.   The  value  of  the
                                quadruplet  is  computed  as 16777216 times the
                                unsigned value of the first  byte,  plus  65536
                                times  the  unsigned  value of the second byte,
                                plus 256 times the unsigned value of the  third
                                byte,  plus  the  unsigned  value of the fourth
                                byte.

       The list of display-list names is not null-terminated.  Rather, n speci‐
       fies how many names are to be taken from _param3.

       An additional level of indirection is made available with the glListBase
       command, which specifies an unsigned offset that is added to  each  dis‐
       play-list  name  specified  in  _param3 before that display list is exe‐
       cuted.

       glCallLists can appear inside a display list.  To avoid the  possibility
       of  infinite recursion resulting from display lists calling one another,
       a limit is placed on the nesting level of display lists during  display-
       list  execution.   This limit must be at least 64, and it depends on the
       implementation.

       GL state is not saved and restored across a call to glCallLists.   Thus,
       changes  made  to GL state during the execution of the display lists re‐
       main after  execution  is  completed.   Use  glPushAttrib,  glPopAttrib,
       glPushMatrix,  and  glPopMatrix  to preserve GL state across glCallLists
       calls.

NOTES
       Display lists can be executed between a call to glBegin and  the  corre‐
       sponding  call  to glEnd, as long as the display list includes only com‐
       mands that are allowed in this interval.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

       GL_INVALID_ENUM  is  generated  if  typ   is   not   one   of   GL_BYTE,
       GL_UNSIGNED_BYTE,  GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT,
       GL_FLOAT, GL_2_BYTES, GL_3_BYTES, GL_4_BYTES.

ASSOCIATED GETS
       glGet with argument GL_LIST_BASE
       glGet with argument GL_MAX_LIST_NESTING
       glIsList

SEE ALSO
       glCallList,   glDeleteLists,    glGenLists,    glListBase,    glNewList,
       glPushAttrib,
       glPushMatrix

                                                                GLCALLLISTS(3G)

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