GLsizei heigh )

PARAMETERS
       width, heigh Specify the pixel width and height of the bitmap image.

       _param3, _param4
                    Specify  the  location  of  the origin in the bitmap image.
                    The origin is measured from the lower left  corner  of  the
                    bitmap, with right and up being the positive axes.

       _param5, _param6
                    Specify  the  x  and  y  offsets to be added to the current
                    raster position after the bitmap is drawn.

       _param7      Specifies the address of the bitmap image.

DESCRIPTION
       A bitmap is a binary image.  When drawn, the bitmap is positioned  rela‐
       tive to the current raster position, and frame buffer pixels correspond‐
       ing to 1's in the bitmap are written using the current raster  color  or
       index.   Frame  buffer pixels corresponding to 0's in the bitmap are not
       modified.

       glBitmap takes seven arguments.  The first pair specifies the width  and
       height  of  the bitmap image.  The second pair specifies the location of
       the bitmap origin relative to the lower left corner of the bitmap image.
       The third pair of arguments specifies x and y offsets to be added to the
       current raster position after the bitmap has been drawn.  The final  ar‐
       gument is a pointer to the bitmap image itself.

       The  bitmap  image  is  interpreted like image data for the glDrawPixels
       command, with width and heigh corresponding to the width and height  ar‐
       guments  of  that command, and with type set to GL_BITMAP and format set
       to GL_COLOR_INDEX.  Modes specified using glPixelStore affect the inter‐
       pretation of bitmap image data; modes specified using glPixelTransfer do
       not.

       If the current raster position is invalid, glBitmap is ignored.   Other‐
       wise,  the  lower  left  corner of the bitmap image is positioned at the
       window coordinates

                                      xw=⌊xr−xo⌋

                                      yw=⌊yr−yo⌋

       where (xr,yr) is the raster position and (xo,yo) is the  bitmap  origin.
       Fragments  are  then generated for each pixel corresponding to a 1 (one)
       in the bitmap image.  These fragments are generated  using  the  current
       raster  z  coordinate,  color or color index, and current raster texture
       coordinates.  They are then treated just as if they had  been  generated
       by a point, line, or polygon, including texture mapping,
       fogging,  and  all per-fragment operations such as alpha and depth test‐

ERRORS
       GL_INVALID_VALUE is generated if width or heigh is negative.

       GL_INVALID_OPERATION  is  generated  if glBitmap is executed between the
       execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_CURRENT_RASTER_POSITION
       glGet with argument GL_CURRENT_RASTER_COLOR
       glGet with argument GL_CURRENT_RASTER_DISTANCE
       glGet with argument GL_CURRENT_RASTER_INDEX
       glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS
       glGet with argument GL_CURRENT_RASTER_POSITION_VALID

SEE ALSO
       glDrawPixels, glPixelStore, glPixelTransfer, glRasterPos

                                                                   GLBITMAP(3G)

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