void GLAPIENTRY glBegin( GLenum mode )
PARAMETERS
mode Specifies the primitive or primitives that will be created from
vertices presented between glBegin and the subsequent glEnd. Ten
symbolic constants are accepted: GL_POINTS, GL_LINES,
GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON.
C SPECIFICATION
void GLAPIENTRY glEnd( void )
DESCRIPTION
glBegin and glEnd delimit the vertices that define a primitive or a
group of like primitives. glBegin accepts a single argument that speci‐
fies in which of ten ways the vertices are interpreted. Taking n as an
integer count starting at one, and N as the total number of vertices
specified, the interpretations are as follows:
GL_POINTS Treats each vertex as a single point. Vertex n
defines point n. N points are drawn.
GL_LINES Treats each pair of vertices as an independent
line segment. Vertices 2n−1 and 2n define line
n. N/2 lines are drawn.
GL_LINE_STRIP Draws a connected group of line segments from the
first vertex to the last. Vertices n and n+1 de‐
fine line n. N−1 lines are drawn.
GL_LINE_LOOP Draws a connected group of line segments from the
first vertex to the last, then back to the first.
Vertices n and n+1 define line n. The last line,
however, is defined by vertices N and 1. N lines
are drawn.
GL_TRIANGLES Treats each triplet of vertices as an independent
triangle. Vertices 3n−2, 3n−1, and 3n define
triangle n. N/3 triangles are drawn.
GL_TRIANGLE_STRIP Draws a connected group of triangles. One trian‐
gle is defined for each vertex presented after
the first two vertices. For odd n, vertices n,
n+1, and n+2 define triangle n. For even n, ver‐
tices n+1, n, and n+2 define triangle n. N−2
triangles are drawn.
GL_TRIANGLE_FAN Draws a connected group of triangles. One trian‐
gle is defined for each vertex presented after
the first two vertices. Vertices 1, n+1, and n+2
define triangle n. N−2 triangles are drawn.
GL_POLYGON Draws a single, convex polygon. Vertices 1
through N define this polygon.
Only a subset of GL commands can be used between glBegin and glEnd. The
commands are glVertex, glColor, glIndex, glNormal, glTexCoord,
glEvalCoord, glEvalPoint, glArrayElement, glMaterial, and glEdgeFlag.
Also, it is acceptable to use glCallList or glCallLists to execute dis‐
play lists that include only the preceding commands. If any other GL
command is executed between glBegin and glEnd, the error flag is set and
the command is ignored.
Regardless of the value chosen for mode, there is no limit to the number
of vertices that can be defined between glBegin and glEnd. Lines, tri‐
angles, quadrilaterals, and polygons that are incompletely specified are
not drawn. Incomplete specification results when either too few ver‐
tices are provided to specify even a single primitive or when an incor‐
rect multiple of vertices is specified. The incomplete primitive is ig‐
nored; the rest are drawn.
The minimum specification of vertices for each primitive is as follows:
1 for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral,
and 3 for a polygon. Modes that require a certain multiple of vertices
are GL_LINES (2), GL_TRIANGLES (3), GL_QUADS (4), and GL_QUAD_STRIP (2).
ERRORS
GL_INVALID_ENUM is generated if mode is set to an unaccepted value.
GL_INVALID_OPERATION is generated if glBegin is executed between a
glBegin and the corresponding execution of glEnd.
GL_INVALID_OPERATION is generated if glEnd is executed without being
preceded by a glBegin.
GL_INVALID_OPERATION is generated if a command other than glVertex,
glColor, glIndex, glNormal, glTexCoord, glEvalCoord, glEvalPoint,
glArrayElement, glMaterial, glEdgeFlag, glCallList, or glCallLists is
executed between the execution of glBegin and the corresponding execu‐
tion glEnd.
Execution of glEnableClientState, glDisableClientState,
glEdgeFlagPointer, glTexCoordPointer, glColorPointer, glIndexPointer,
glNormalPointer,
glVertexPointer, glInterleavedArrays, or glPixelStore is not allowed af‐
ter a call to glBegin and before the corresponding call to glEnd, but an
error may or may not be generated.
SEE ALSO
glArrayElement, glCallList, glCallLists, glColor, glEdgeFlag,
glEvalCoord,
glEvalPoint, glIndex, glMaterial, glNormal, glTexCoord, glVertex
GLBEGIN(3G)
Man(1) output converted with
man2html