void GLAPIENTRY glArrayElement( GLint i )

PARAMETERS
       i  Specifies an index into the enabled vertex data arrays.

DESCRIPTION
       glArrayElement commands are used within glBegin/glEnd pairs  to  specify
       vertex  and  attribute  data for point, line, and polygon primitives. If
       GL_VERTEX_ARRAY is enabled when glArrayElement is called, a single  ver‐
       tex  is  drawn, using vertex and attribute data taken from location i of
       the enabled arrays. If GL_VERTEX_ARRAY is not enabled, no drawing occurs
       but the attributes corresponding to the enabled arrays are modified.

       Use  glArrayElement  to  construct  primitives  by indexing vertex data,
       rather than by streaming through arrays of data in first-to-last  order.
       Because  each call specifies only a single vertex, it is possible to ex‐
       plicitly specify per-primitive attributes such as a  single  normal  per
       individual triangle.

       Changes made to array data between the execution of glBegin and the cor‐
       responding execution of glEnd may affect calls  to  glArrayElement  that
       are  made  within  the same glBegin/glEnd period in non-sequential ways.
       That is, a call to
       glArrayElement that precedes a change  to  array  data  may  access  the
       changed  data, and a call that follows a change to array data may access
       original data.

NOTES
       glArrayElement is available only if the GL version is 1.1 or greater.

       glArrayElement is included in display lists. If  glArrayElement  is  en‐
       tered  into  a display list, the necessary array data (determined by the
       array pointers and enables) is also entered into the display  list.  Be‐
       cause the array pointers and enables are client-side state, their values
       affect display lists when the lists are created, not when the lists  are
       executed.

SEE ALSO
       glClientActiveTextureARB,          glColorPointer,         glDrawArrays,
       glEdgeFlagPointer, glGetPointerv,  glIndexPointer,  glInterleavedArrays,
       glNormalPointer, glTexCoordPointer, glVertexPointer

                                                             GLARRAYELEMENT(3G)

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