void GLAPIENTRY glArrayElement( GLint i )
PARAMETERS
i Specifies an index into the enabled vertex data arrays.
DESCRIPTION
glArrayElement commands are used within glBegin/glEnd pairs to specify
vertex and attribute data for point, line, and polygon primitives. If
GL_VERTEX_ARRAY is enabled when glArrayElement is called, a single ver‐
tex is drawn, using vertex and attribute data taken from location i of
the enabled arrays. If GL_VERTEX_ARRAY is not enabled, no drawing occurs
but the attributes corresponding to the enabled arrays are modified.
Use glArrayElement to construct primitives by indexing vertex data,
rather than by streaming through arrays of data in first-to-last order.
Because each call specifies only a single vertex, it is possible to ex‐
plicitly specify per-primitive attributes such as a single normal per
individual triangle.
Changes made to array data between the execution of glBegin and the cor‐
responding execution of glEnd may affect calls to glArrayElement that
are made within the same glBegin/glEnd period in non-sequential ways.
That is, a call to
glArrayElement that precedes a change to array data may access the
changed data, and a call that follows a change to array data may access
original data.
NOTES
glArrayElement is available only if the GL version is 1.1 or greater.
glArrayElement is included in display lists. If glArrayElement is en‐
tered into a display list, the necessary array data (determined by the
array pointers and enables) is also entered into the display list. Be‐
cause the array pointers and enables are client-side state, their values
affect display lists when the lists are created, not when the lists are
executed.
SEE ALSO
glClientActiveTextureARB, glColorPointer, glDrawArrays,
glEdgeFlagPointer, glGetPointerv, glIndexPointer, glInterleavedArrays,
glNormalPointer, glTexCoordPointer, glVertexPointer
GLARRAYELEMENT(3G)
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