#include <Flek/FDolly_Control.H>
Class for a dolly controller.
FDolly_Control::FDolly_Control(double sf=1.0);
Default constructorFDolly_Control::FDolly_Control(const FDolly_Control& dc);
Copy constructor
void FDolly_Control::begin_drag(void);
Begin a drag.
double FDolly_Control::dolly_value(void);
Get the dolly value.
FVector3 FDolly_Control::dolly_vector(void);
Get dolly value as FVector.
bool FDolly_Control::dragging(void);
Check dragging status
void FDolly_Control::end_drag(void);
End a drag.
void FDolly_Control::mouse(const FVector3& pos);
Specify mouse position.void FDolly_Control::mouse(double z);
Specify mouse position.
void FDolly_Control::update(void);
Update the FVectors and matrices.
FMatrix4x4 FDolly_Control::value(void);
Get the translation matrix.
FDolly_Control::~FDolly_Control();
Destructor